FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘history’


Demoscene Documentary Series: Episodes 1 to 6 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/26 at 13:50

Categories: Demoscene   Tags: , , ,


Episode 1: Early 1990 era – Moving from cracking to demos


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[Demoscene] Future Crew History

9 comments - What do you think?  Posted by JeGX - 2010/08/30 at 13:58

Categories: Demoscene   Tags: , , , ,




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History of 3D Hardware and Software

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/14 at 21:46

Categories: Industry News   Tags: ,

[English]
Dr Goulu, a fanatic blogger, has started a new project: history of 3D hardware and software.
[/English]

[French]
Dr Goulu, un blogger fou furieux, vient de démarrer un nouveau projet: Histoire du hardware et du software 3D.
[/French]

[English]
If you see some mistake on that timelined history of 3D, don’t hesitate to fix them by becoming a editor…
[/English]

[French]
Si vous voyez des erreurs dans cet hsitorique, n’hésitez pas à les corriger en devenant vous même editor. Ahhh, les plaisirs du web 2.0…
[/French]