FurMark, GPU stress test
FurMark 1.14.0
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
GPU Shark
GPU Shark 0.9.0
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Vertex Shader (GLSL)

Posts Tagged ‘high definition ambient occlusion’

High Definition Ambient Occlusion (HDAO)

6 comments - What do you think?  Posted by JeGX - 2009/08/15 at 17:56

Categories: Microsoft DirectX   Tags: , , , ,

DX11 demo - High Definition Ambient Occlusion - HDAO
HDAO enabled

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