FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘hdr’


NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Unity 5 Teleporter Demo Video

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 10:54

Categories: Game Development, tech demo   Tags: , , , , ,




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Crysis 2 Direct3D 11 Effects Overview

13 comments - What do you think?  Posted by JeGX - 2011/06/28 at 15:05

Categories: Microsoft DirectX, Video Games   Tags: , , , , , , , ,



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Crysis 2 (CryEngine 3) Key Rendering Features

11 comments - What do you think?  Posted by JeGX - 2011/03/30 at 15:55

Categories: Game Development   Tags: , , , , , ,

Crysis 2 Key Rendering Features


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FP16 Demotion: A Trick Used by ATI to Boost Benchmark Score Says NVIDIA

26 comments - What do you think?  Posted by JeGX - 2010/09/16 at 13:37

Categories: Catalyst   Tags: , , , , , , ,

NVIDIA vs AMD/ATI


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Tech Demo: Direct3D Temple 2

Be the first to comment - What do you think?  Posted by JeGX - 2009/07/02 at 11:34

Categories: Microsoft DirectX, tech demo   Tags: , , , ,

Direct3D Temple 2 tech demo


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Direct3D 16-bit HDR Tech Demo: Temple

1 comment - What do you think?  Posted by JeGX - 2009/03/20 at 11:21

Categories: Microsoft DirectX, SFX and Animation, tech demo   Tags: , , , , ,

Direct3D Tech Demo: Temple


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LinceoVR realtime realistic rendering

1 comment - What do you think?  Posted by JeGX - 2008/06/11 at 13:20

Categories: 3D, OpenGL   Tags: , , , , ,

LinceoVR is an innovative OpenGL real-time rendering engine with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display – in real time – exceptionally realistic images in computer graphics, thanks the HDRI and OPENEXR lighting, to the dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering.

LinceoVR homepage: english.seac02.it/prodotti/linceo.aspx.


Call of Juarez DX10 benchmark

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:03

Categories: Benchmarks   Tags: , , , ,

The first ever DX10 benchmark from techland is out.

Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA

Download: @ Guru3D


-source-


Valve’s Source Engine Coming To Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 21:26

Categories: 3D Engines   Tags: , , , , ,

There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.

Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.

Read more HERE.