Posts Tagged ‘hdr’

Tech Demo: Direct3D Temple 2

Direct3D Temple 2 tech demo


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Be the first to comment - What do you think?  Posted by JeGX - July 2, 2009 at 11:34 am

Categories: Microsoft DirectX, tech demo   Tags: , , , ,

Direct3D 16-bit HDR Tech Demo: Temple

Direct3D Tech Demo: Temple


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1 comment - What do you think?  Posted by JeGX - March 20, 2009 at 11:21 am

Categories: Microsoft DirectX, SFX and Animation, tech demo   Tags: , , , , ,

LinceoVR realtime realistic rendering

LinceoVR is an innovative OpenGL real-time rendering engine with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display – in real time – exceptionally realistic images in computer graphics, thanks the HDRI and OPENEXR lighting, to the dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering.

LinceoVR homepage: english.seac02.it/prodotti/linceo.aspx.

Be the first to comment - What do you think?  Posted by JeGX - June 11, 2008 at 1:20 pm

Categories: 3D, OpenGL   Tags: , , , , ,

Call of Juarez DX10 benchmark

The first ever DX10 benchmark from techland is out.

Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA

Download: @ Guru3D


-source-

Be the first to comment - What do you think?  Posted by JeGX - May 28, 2008 at 8:03 am

Categories: Benchmarks   Tags: , , , ,

Valve’s Source Engine Coming To Linux

There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.

Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.

Read more HERE.

Be the first to comment - What do you think?  Posted by JeGX - May 8, 2008 at 9:26 pm

Categories: 3D Engines   Tags: , , , , ,