Crysis 2 Direct3D 11 Effects Overview
Categories: Microsoft DirectX, Video Games Tags: bokeh, crysis 2, Depth of Field, direct3d 11, dx11, effect, hdr, tessellation, water
Crysis 2 (CryEngine 3) Key Rendering Features
Categories: Game Development Tags: cryengine 3, crysis 2, deferred, hdr, lighting, rendering, Tiago Sousa

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FP16 Demotion: A Trick Used by ATI to Boost Benchmark Score Says NVIDIA
Categories: Catalyst Tags: accusation, ATI, demotion, fp16, hdr, NVIDIA, R11G11B10, render target

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Direct3D 16-bit HDR Tech Demo: Temple
Categories: Microsoft DirectX, SFX and Animation, tech demo Tags: Depth of Field, direct3d, dof, hdr, radiosity, tech demo

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LinceoVR realtime realistic rendering
Categories: 3D, OpenGL Tags: hdr, hdri, linceo vr, opengl, real time 3d, visualization
LinceoVR is an innovative OpenGL real-time rendering engine with stereoscopic visualization, which uses state-of-the-art lighting techniques to generate and display – in real time – exceptionally realistic images in computer graphics, thanks the HDRI and OPENEXR lighting, to the dynamic management of shadows using Hard and Soft Percentage Closer Shadows algorithms and a new and innovative approach to global lighting, Natural Lighting, which offers even more realistic shadow rendering.
LinceoVR homepage: english.seac02.it/prodotti/linceo.aspx.

Call of Juarez DX10 benchmark
Categories: Benchmarks Tags: benchmark, directx 10, dx10, geometry shader, hdr
The first ever DX10 benchmark from techland is out.
Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA
Download: @ Guru3D


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Valve’s Source Engine Coming To Linux
Categories: 3D Engines Tags: directx, havok, hdr, high dynamic range, opengl, source engine
There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.
Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.
Read more HERE.













