AMD will add the Havok Physics engine to both its multi-core CPUs and GPUs, but AMD managing director noted that the focus is on CPUs given feedback from gaming developers who like the idea of offsetting physics computation to CPU cores.
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AMD is hoping to accelerate Havok Physics on both its multi-core CPUs and GPUs and claims that it’s striving to deliver the best of both worlds. However, the main focus at the moment appears to be AMD’s CPUs. AMD and Havok say that they’re planning to optimise the ‘full range of Havok technologies on AMD x86 superscalar processors, and AMD claims that Havok Physics scales extremely well across the entire family of AMD processors.
Havok’s managing director, David O’Meara, explained the priority for CPUs, saying that the feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores. However, he added that GPU physics acceleration could become a feature in the future, saying that ‘the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation.
- AMD’s physics secret revealed: It’s Havok @ TG Daily
Havok announced in February an Intel sponsored PC version of our award-winning physics and animation products for dowload at no charge. The products are now available!
Havok’s homepage: www.havok.com
There have been rumors since last year that Valve may be serious about porting Source games to Linux after Valve Software began seeking a senior software engineer with the responsibility of porting Windows-based games to the Linux platform. Valve Software has yet to officially announce Linux clients for any of its software, but at Phoronix we have received information confirming that Valve is indeed porting its very popular Source engine to the Linux platform.
Currently, the Source Engine uses Microsoft’s DirectX API (support for version 8.1, 9.0, and 10.0 with Source Engine 2007).
The Source Engine is designed to be highly modular, and this is hopefully how the OpenGL support will be introduced, which is needed for any Linux or Mac OS X support. The Source Engine does contain technological enhancements such as High Dynamic Range (HDR) rendering, a soft-particle system, an advanced AI system, and its physics capabilities originate from Havok 2.
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