GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘haskell’


Geeks3D Daily News Round-up (2009.01.07)

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/07 at 23:09

Categories: Industry News   Tags: , , , , , , , ,

Geeks3D Daily 3D News

LeadTek Winfast GeForce GTX 260 Extreme

“All 3D news you missed today in a single post!”



Today: FurMark 1.6.0, Lian Li PC-888, CES, cudaGLview, GeForce GTX 295, Catalyst 9.2, Haskell, DarkGDK.NET, 3D video gaming, PageRank.


Read more…


Frag: 3D first-person shooter in Haskell

1 comment - What do you think?  Posted by JeGX - 2008/05/05 at 19:39

Categories: OpenGL, Programming   Tags: , , , ,

[English]Frag is a 3D first person shooting game written in Haskell and licensed under the GPL. The graphics rendering uses OpenGL. Source code is available.[/English]

[French]Frag est FPS (first person shooting) 3D écrit en Haskell et sous licence GPL. Le rendu untilise OpenGL. Le code source est disponible.[/French]

Links:
- Frag Homepage
- Learn Haskell in 10 minutes.