OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Posts Tagged ‘Hardware’


HYDRA Engine – Multi-GPU Technology

3 comments - What do you think?  Posted by JeGX - 2008/08/19 at 16:22

Categories: Graphics Cards, Hardware   Tags: , , , , , , , , , , , ,


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GIGABYTE GeForce GTX 260 Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/14 at 15:20

Categories: Graphics Cards   Tags: , , , , , ,

TweakTown has reviewed GIGABYTE’s GeForce GTX 260.

Read the complete review here: GIGABYTE GeForce GTX 260 Graphics Card

If you want to get in on the GTX bandwagon but still find the 280 too expensive, the GIGABYTE 260 might be your answer.

TES 1326 Infrared Thermometer used to measure output temperature

Conclusion:

The GTX 260 is definitely a good card in this price bracket and for people on SLI based motherboards we know that two of these cards are just going to absolutely fly along for only slightly more than a single GTX 280.


NVIDIA GeForce 9500 GT Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 20:15

Categories: Graphics Cards   Tags: , , , , , ,

PC Perspective has published a review on the latest GeForce, I mean the GeForce 9500 GT. This level entry card aims at replace the old GeForce 8600 GT and to compete with ATI’s Radeon HD 3650.

The GeForce 9500 GT card has a simple single-slot cooler design that is not at all noisy and no power connection is required other than the power provided by the PCI Express bus.

Jump to the complete review HERE

GeForce 9500 GT’s features:

  • based on G92 technology
  • built on a 65nm process technology
  • 314 million transistors
  • 32 shader processors
  • core clock: 550 MHz
  • memory interface: 128-bit
  • 256Mb of GDDR3
  • 8 ROPs
  • 16 texture units


GPU-Z is not really up to date, some values are good while other are wrong (ROPs) or missing

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