Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘happy new year’


Happy New Year 2012!

6 comments - What do you think?  Posted by JeGX - 2011/12/31 at 20:09

Categories: Geeks3D   Tags: ,

Happy New Year 2012

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Happy New Year 2011!

5 comments - What do you think?  Posted by JeGX - 2010/12/31 at 20:17

Categories: Geeks3D   Tags: ,

Happy New Year 2011 to all Geeks3D’s readers
and
best wishes for 2k11!


Happy New Year 2010 To All Geeks3D’s Readers!

4 comments - What do you think?  Posted by JeGX - 2009/12/31 at 20:10

Categories: Geeks3D   Tags: ,

Happy New Year 2010


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