FurMark, GPU stress test
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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
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GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
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GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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Posts Tagged ‘gtc2010’


[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard

8 comments - What do you think?  Posted by JeGX - 2010/09/25 at 09:57

Categories: OpenGL, Programming   Tags: , , , , , , , ,

GTC 2010: NVIDIA's OpenGL Functionality by Mark Kilgard

“2010: Big year for OpenGL”


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