[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard
Categories: OpenGL, Programming Tags: deprecation, glsl, gtc, gtc2010, interoperability, NVIDIA, opengl, opengl 4, tessellation

“2010: Big year for OpenGL”
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Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
OpenGL 4 Tessellation on Mac OS X |
GpuTest 0.4.0 for Windows Mac OS X and Linux |
Categories: OpenGL, Programming Tags: deprecation, glsl, gtc, gtc2010, interoperability, NVIDIA, opengl, opengl 4, tessellation

“2010: Big year for OpenGL”