FurMark, GPU stress test
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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
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GPU Caps Viewer 1.21.0
 
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GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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Posts Tagged ‘gtc 2010’


[GTC 2010] NVIDIA Research Summit 2010: More than 100 Posters Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/26 at 19:35

Categories: GPU Computing   Tags: , , ,

NVIDIA Research Summit 2010 posters


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