Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘graphics’


NVIDIA R302.80 Beta Driver for Windows 8, New OpenGL Extensions

3 comments - What do you think?  Posted by JeGX - 2012/06/15 at 17:06

Categories: Forceware, OpenGL   Tags: , , , , , , , , ,

NVIDIA logo


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NVIDIA R301.42 WHQL Released, 4-Way GTX 670 SLI Added

6 comments - What do you think?  Posted by JeGX - 2012/05/22 at 13:19

Categories: Forceware   Tags: , , , , , , , , ,

NVIDIA logo


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AMD Catalyst 12.4 WHQL Released, 237 OpenGL Extensions, HD 7970 OpenCL Info

7 comments - What do you think?  Posted by JeGX - 2012/04/26 at 09:47

Categories: Catalyst   Tags: , , , , , , , ,

AMD Catalyst logo


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GPU Shark 0.6.0 Released (*** Updated with v0.6.1 ***)

10 comments - What do you think?  Posted by JeGX - 2012/04/11 at 18:08

Categories: GPU Tools, GPU-Shark   Tags: , , , , , , , , , , , , ,

GPU Shark

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AMD Catalyst 12.3 WHQL Released

1 comment - What do you think?  Posted by JeGX - 2012/03/29 at 09:33

Categories: Catalyst   Tags: , , , , , , , , , ,

AMD Catalyst logo

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Awesome: Rendering Synthetic 3D Objects into Existing Photographs

3 comments - What do you think?  Posted by JeGX - 2011/10/24 at 15:20

Categories: Digital Art, Programming   Tags: , , , , , , ,

Rendering Synthetic 3D Objects into Existing Photographs
The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!


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Displayhack: 100% Real Time Graphics and Demoscene Website

1 comment - What do you think?  Posted by JeGX - 2011/08/30 at 23:21

Categories: Demoscene   Tags: , , ,

Displayhack: 100% Real Time Graphics and Demoscene


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(Updated) 3D Graphics Pipeline Explained

2 comments - What do you think?  Posted by JeGX - 2011/07/04 at 12:29

Categories: Graphics Cards   Tags: , , , , , , , ,

3D Pipeline Stages


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Geeks3D Programming Links – July 01, 2011

7 comments - What do you think?  Posted by JeGX - 2011/07/01 at 20:23

Categories: Programming Links   Tags: , , , , , , , ,

News, Geeks3D Links

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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos

6 comments - What do you think?  Posted by JeGX - 2011/02/01 at 16:29

Categories: Demotool, GeeXLab   Tags: , , , , , , , , , ,

GeeXLab logo

GeeXLab - shadow mapping demo
Shadow mapping demo (Shadow_Mapping/ folder)


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SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch

2 comments - What do you think?  Posted by JeGX - 2008/10/07 at 14:19

Categories: 3D Engines, Game Development, OpenGL, SDK   Tags: , , , , , , , , , , ,




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DX Studio 3.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/02 at 11:00

Categories: 3D   Tags: , , ,

The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.


[via]


3D Engine: Irrlicht 1.4.2 Available

1 comment - What do you think?  Posted by JeGX - 2008/09/25 at 11:12

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


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NVIDIA Demo Team Secrets: Medusa Making Of

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:14

Categories: Game Development, Programming   Tags: , , , , , , , , ,

This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.


Programming Metaballs in 2D

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/10 at 10:17

Categories: Programming   Tags: , , , , ,

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/

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