AMD Catalyst 12.3 WHQL Released
Categories: Catalyst Tags: AMD, catalyst 12.3, driver, furmark, graphics, hd 7700, hd 7800, hd 7900, opengl, radeon, whql

Awesome: Rendering Synthetic 3D Objects into Existing Photographs
Categories: Digital Art, Programming Tags: 3d, computer, graphics, karsch, kevin, object, photograph, vision

The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!
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Displayhack: 100% Real Time Graphics and Demoscene Website
Categories: Demoscene Tags: Demoscene, displayhack, graphics, real-time

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(Updated) 3D Graphics Pipeline Explained
Categories: Graphics Cards Tags: 3d, direct3d, dx11, gl4, gpu, graphics, graphics card, opengl, pipeline

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Geeks3D Programming Links – July 01, 2011
Categories: Programming Links Tags: crysis 2, direct3d, dx11, game development, graphics, opencl, opengl, Programming, WebGL

(Demotool) GeeXLab 0.2.10 Released, New Lua Demos
Categories: Demotool, GeeXLab Tags: 3d, demos, demotool, geexlab, glsl, graphics, lua, opengl, Programming, python, scripting


Shadow mapping demo (Shadow_Mapping/ folder)
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SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch
Categories: 3D Engines, Game Development, OpenGL, SDK Tags: 3d engine, bullet, game development, graphics, iphone, ipod touch, lua, openal, opengl, opengl es, Programming, SIO2
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DX Studio 3.0
The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.

[via]
3D Engine: Irrlicht 1.4.2 Available
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, game development, graphics, irrlicht, Microsoft DirectX, opengl, Programming

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NVIDIA Demo Team Secrets: Medusa Making Of
Categories: Game Development, Programming Tags: 3d, demo team, game development, graphics, making of, medusa, NVIDIA, Programming, secrets, tech demo
This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.

Programming Metaballs in 2D
Categories: Programming Tags: 2d, effect, graphics, metaball, organic, Programming
Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.
Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/

GLView 3.0 Available
GLView, the popular OpenGL extensions viewer, has been updated with OpenGL 3.0 core features set.

Redsdk 1.5 Programming Toolkit Available
Categories: 3D Engines, Programming, SDK Tags: 3d, 3d engine, graphics, Programming, ray tracing, real-time, redsdk, redway3d

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ATI + NVIDIA = Graphics + PhysX
Categories: Graphics Cards, NVIDIA PhysX Tags: ATI, geforce, graphics, graphics card, NVIDIA, physx, radeon, video card
Now that PhysX is accelerated by GeForce 8+ GPUs, some websites try to realize the dream for many users: a GeForce accelerating PhysX for Radeon. This time, the guys at Speedtime.cn have coupled a Radeon HD 4870 for the graphics and a GeForce 9800 GTX for PhysX. NVIDIA PowerPack as well as oZone3D.Net PhysX FluidMark have been used for this benchmark.


Here are the links:
DevIL 1.7.1
Categories: Programming Tags: devil, game development, gamedev, graphics, image library, openil, Programming
DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
More information here: DevIL’s homepage

As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…












