The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!
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Shadow mapping demo (Shadow_Mapping/ folder)
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The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.
Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.
Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/
GLView, the popular OpenGL extensions viewer, has been updated with OpenGL 3.0 core features set.
Now that PhysX is accelerated by GeForce 8+ GPUs, some websites try to realize the dream for many users: a GeForce accelerating PhysX for Radeon. This time, the guys at Speedtime.cn have coupled a Radeon HD 4870 for the graphics and a GeForce 9800 GTX for PhysX. NVIDIA PowerPack as well as oZone3D.Net PhysX FluidMark have been used for this benchmark.
Here are the links:
DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
More information here: DevIL’s homepage
As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…
Monster Hunter Frontier is a DirectX 9 benchmark and is derived from the full game.
You can grab it here: Monster Hunter Benchmark DOWNLOAD
With a core2duo E8400 / 2Gb DDR3 1333 / Radeon HD 3870 Catalyst 8.8 WinXP 32, I get the score of 6425 points.