Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘graphics’


AMD Catalyst 12.3 WHQL Released

1 comment - What do you think?  Posted by JeGX - 2012/03/29 at 09:33

Categories: Catalyst   Tags: , , , , , , , , , ,

AMD Catalyst logo

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Awesome: Rendering Synthetic 3D Objects into Existing Photographs

3 comments - What do you think?  Posted by JeGX - 2011/10/24 at 15:20

Categories: Digital Art, Programming   Tags: , , , , , , ,

Rendering Synthetic 3D Objects into Existing Photographs
The dragon is a synthetic 3d object (*.3DS, *.OBJ, etc.) rendered into a regular photograph!


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Displayhack: 100% Real Time Graphics and Demoscene Website

1 comment - What do you think?  Posted by JeGX - 2011/08/30 at 23:21

Categories: Demoscene   Tags: , , ,

Displayhack: 100% Real Time Graphics and Demoscene


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(Updated) 3D Graphics Pipeline Explained

2 comments - What do you think?  Posted by JeGX - 2011/07/04 at 12:29

Categories: Graphics Cards   Tags: , , , , , , , ,

3D Pipeline Stages


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Geeks3D Programming Links – July 01, 2011

7 comments - What do you think?  Posted by JeGX - 2011/07/01 at 20:23

Categories: Programming Links   Tags: , , , , , , , ,

News, Geeks3D Links

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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos

6 comments - What do you think?  Posted by JeGX - 2011/02/01 at 16:29

Categories: Demotool, GeeXLab   Tags: , , , , , , , , , ,

GeeXLab logo

GeeXLab - shadow mapping demo
Shadow mapping demo (Shadow_Mapping/ folder)


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SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch

2 comments - What do you think?  Posted by JeGX - 2008/10/07 at 14:19

Categories: 3D Engines, Game Development, OpenGL, SDK   Tags: , , , , , , , , , , ,




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DX Studio 3.0

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/02 at 11:00

Categories: 3D   Tags: , , ,

The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.


[via]


3D Engine: Irrlicht 1.4.2 Available

1 comment - What do you think?  Posted by JeGX - 2008/09/25 at 11:12

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


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NVIDIA Demo Team Secrets: Medusa Making Of

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/16 at 10:14

Categories: Game Development, Programming   Tags: , , , , , , , , ,

This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.


Programming Metaballs in 2D

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/10 at 10:17

Categories: Programming   Tags: , , , , ,

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/


GLView 3.0 Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/09 at 09:41

Categories: OpenGL   Tags: , , , , ,

GLView, the popular OpenGL extensions viewer, has been updated with OpenGL 3.0 core features set.


Redsdk 1.5 Programming Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - at 09:36

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , ,


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ATI + NVIDIA = Graphics + PhysX

5 comments - What do you think?  Posted by JeGX - 2008/09/05 at 10:02

Categories: Graphics Cards, NVIDIA PhysX   Tags: , , , , , , ,

Now that PhysX is accelerated by GeForce 8+ GPUs, some websites try to realize the dream for many users: a GeForce accelerating PhysX for Radeon. This time, the guys at Speedtime.cn have coupled a Radeon HD 4870 for the graphics and a GeForce 9800 GTX for PhysX. NVIDIA PowerPack as well as oZone3D.Net PhysX FluidMark have been used for this benchmark.


Here are the links:


DevIL 1.7.1

1 comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:27

Categories: Programming   Tags: , , , , , ,

DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.

More information here: DevIL’s homepage


As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…

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