Posts Tagged ‘graphics’

SIO2: OpenGL Free Open Source 3D Engine For iPhone And iPod Touch




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2 comments - What do you think?  Posted by JeGX - October 7, 2008 at 2:19 pm

Categories: 3D Engines, Game Development, OpenGL, SDK   Tags: , , , , , , , , , , ,

DX Studio 3.0

The new version of DX Studio is available. DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools, and is the first product to offer a complete range of tools in a single IDE.


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Be the first to comment - What do you think?  Posted by JeGX - October 2, 2008 at 11:00 am

Categories: 3D   Tags: , , ,

3D Engine: Irrlicht 1.4.2 Available


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1 comment - What do you think?  Posted by JeGX - September 25, 2008 at 11:12 am

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,

NVIDIA Demo Team Secrets: Medusa Making Of

This presentation (134-page) covers the details behind the creation of the NVIDIA Medusa demo.

Be the first to comment - What do you think?  Posted by JeGX - September 16, 2008 at 10:14 am

Categories: Game Development, Programming   Tags: , , , , , , , , ,

Programming Metaballs in 2D

Yeah, Gamedev offers us a cool article about 2D metaballs: what they are, and how to implement them. Metaballs are these squishy circular objects that have an organic look and feel that were widely used in demoscene.

Read this nice tutorial here: http://www.gamedev.net/reference/programming/features/isometa2d/

Be the first to comment - What do you think?  Posted by JeGX - September 10, 2008 at 10:17 am

Categories: Programming   Tags: , , , , ,

GLView 3.0 Available

GLView, the popular OpenGL extensions viewer, has been updated with OpenGL 3.0 core features set.

Be the first to comment - What do you think?  Posted by JeGX - September 9, 2008 at 9:41 am

Categories: OpenGL   Tags: , , , , ,

Redsdk 1.5 Programming Toolkit Available


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Be the first to comment - What do you think?  Posted by JeGX - at 9:36 am

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , ,

ATI + NVIDIA = Graphics + PhysX

Now that PhysX is accelerated by GeForce 8+ GPUs, some websites try to realize the dream for many users: a GeForce accelerating PhysX for Radeon. This time, the guys at Speedtime.cn have coupled a Radeon HD 4870 for the graphics and a GeForce 9800 GTX for PhysX. NVIDIA PowerPack as well as oZone3D.Net PhysX FluidMark have been used for this benchmark.


Here are the links:

5 comments - What do you think?  Posted by JeGX - September 5, 2008 at 10:02 am

Categories: Graphics Cards, NVIDIA PhysX   Tags: , , , , , , ,

DevIL 1.7.1

DevIL (also called OpenIL) seems to re-birth after almost two years of silence. DevIL is back in a new version 1.7.1. Developer’s Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.

More information here: DevIL’s homepage


As soon as possible I’ll publish a VS2005 C++ project with OpenGL and DevIL. Stay tuned…

1 comment - What do you think?  Posted by JeGX - August 28, 2008 at 11:27 am

Categories: Programming   Tags: , , , , , ,

Monster Hunter Frontier: DirectX 9 Graphics Benchmark

Monster Hunter Frontier is a DirectX 9 benchmark and is derived from the full game.

You can grab it here: Monster Hunter Benchmark DOWNLOAD

With a core2duo E8400 / 2Gb DDR3 1333 / Radeon HD 3870 Catalyst 8.8 WinXP 32, I get the score of 6425 points.


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2 comments - What do you think?  Posted by JeGX - August 26, 2008 at 12:32 pm

Categories: Benchmarks   Tags: , , , , ,

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