GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
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FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘graphics rendering pipeline’


Graphics Rendering Pipelines

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:03

Categories: 3D Engines, Game Development, Programming   Tags: , , , ,

With the upcoming Intel’s Larrabee, we are heading to a fully programmable rendering pipeline. The following image shows the graphics pipeline evolution:


It seems the old days of graphics programming gurus (where you have to code everything like the polyfiller) are back…
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