FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘graphics rendering pipeline’


Graphics Rendering Pipelines

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:03

Categories: 3D Engines, Game Development, Programming   Tags: , , , ,

With the upcoming Intel’s Larrabee, we are heading to a fully programmable rendering pipeline. The following image shows the graphics pipeline evolution:


It seems the old days of graphics programming gurus (where you have to code everything like the polyfiller) are back…
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