FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
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Posts Tagged ‘graphics programming’


Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox

1 comment - What do you think?  Posted by JeGX - 2008/06/14 at 14:58

Categories: 3D Engines, Interviews, Programming, Video Games   Tags: , , , , , ,


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Introduction to DirectX 11

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 12:58

Categories: Industry News, Microsoft DirectX, Programming   Tags: , , ,

DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.

Links:
- Introduction to DirectX 11 @ nVision 2008


GPU Gems #2 Chapters 13, 14 and 15 Now Online

Be the first to comment - What do you think?  Posted by JeGX - at 12:47

Categories: Books, Microsoft DirectX, OpenGL, Programming   Tags: , , , ,


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DirectX SDK June 2008

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/10 at 09:22

Categories: Microsoft DirectX, SDK   Tags: , , , ,


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Redway3d makes its SIGGRAPH-07 demo public

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/08 at 15:49

Categories: 3D Engines, OpenGL   Tags: , ,

Redway3d demo is available HERE.
Redway3d homepage: www.redway3d.com


This demo features GLSL shaders and post-processing effects such as a real-time glow.


Alternativa3D – Browser 3D Engine

2 comments - What do you think?  Posted by JeGX - 2008/06/06 at 12:20

Categories: 3D Engines, SDK   Tags: , , , , ,


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Deferred Rendering in Leadwerks Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/05 at 22:43

Categories: OpenGL, Programming   Tags: , , , , ,

Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine. The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.

This paper is available HERE – PDF

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Irrlicht 1.4.1 Released

Be the first to comment - What do you think?  Posted by JeGX - at 09:01

Categories: 3D Engines, Programming, SDK   Tags: , , , , ,


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NVIDIA PerfHUD 6 Beta 2

Be the first to comment - What do you think?  Posted by JeGX - at 08:59

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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