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FurMark, GPU stress test
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How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
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Posts Tagged ‘graphics programming’


GLOBE_3D

2 comments - What do you think?  Posted by JeGX - 2008/06/16 at 19:33

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,


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FreeSpin3D Tutorial Update

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/15 at 14:20

Categories: Programming   Tags: , , ,

Revolver has just released a new tutorial to back up its umlimited free support of its beta release. Check it out at HERE.


More inf about FreeSpin3D HERE.
-source: email-


Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox

1 comment - What do you think?  Posted by JeGX - 2008/06/14 at 14:58

Categories: 3D Engines, Interviews, Programming, Video Games   Tags: , , , , , ,


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Introduction to DirectX 11

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 12:58

Categories: Industry News, Microsoft DirectX, Programming   Tags: , , ,

DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.

Links:
Introduction to DirectX 11 @ nVision 2008


GPU Gems #2 Chapters 13, 14 and 15 Now Online

Be the first to comment - What do you think?  Posted by JeGX - at 12:47

Categories: Books, Microsoft DirectX, OpenGL, Programming   Tags: , , , ,


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DirectX SDK June 2008

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/10 at 09:22

Categories: Microsoft DirectX, SDK   Tags: , , , ,


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Redway3d makes its SIGGRAPH-07 demo public

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/08 at 15:49

Categories: 3D Engines, OpenGL   Tags: , ,

Redway3d demo is available HERE.
Redway3d homepage: www.redway3d.com


This demo features GLSL shaders and post-processing effects such as a real-time glow.


Alternativa3D – Browser 3D Engine

2 comments - What do you think?  Posted by JeGX - 2008/06/06 at 12:20

Categories: 3D Engines, SDK   Tags: , , , , ,


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Deferred Rendering in Leadwerks Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/05 at 22:43

Categories: OpenGL, Programming   Tags: , , , , ,

Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine. The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.

This paper is available HERE – PDF

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-source-


Irrlicht 1.4.1 Released

Be the first to comment - What do you think?  Posted by JeGX - at 09:01

Categories: 3D Engines, Programming, SDK   Tags: , , , , ,


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NVIDIA PerfHUD 6 Beta 2

Be the first to comment - What do you think?  Posted by JeGX - at 08:59

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,


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