Borderlands: DX10 confirmed – Exclusive PCGH interview with Gearbox
Categories: 3D Engines, Interviews, Programming, Video Games Tags: crossfire, directx 10, gamedev, graphics programming, sli, soft shadows, unreal engine 3

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Introduction to DirectX 11
Categories: Industry News, Microsoft DirectX, Programming Tags: directx 11, gamedev, graphics programming, shader model 5
DirectX 11 will be presented at the upcoming nVision 2008. Among the news features, there will be tessellation, multithreaded rendering, compute shaders, Shader Model 5.
GPU Gems #2 Chapters 13, 14 and 15 Now Online
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: Books, gamedev, gpu gems 2, graphics programming, shaders

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DirectX SDK June 2008
Categories: Microsoft DirectX, SDK Tags: 3d engine, directx sdk, game development, graphics programming, Microsoft DirectX

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Redway3d makes its SIGGRAPH-07 demo public
Categories: 3D Engines, OpenGL Tags: graphics programming, opengl, redway3d
Redway3d demo is available HERE.
Redway3d homepage: www.redway3d.com

This demo features GLSL shaders and post-processing effects such as a real-time glow.
Alternativa3D – Browser 3D Engine
Categories: 3D Engines, SDK Tags: alternativa 3d, alternativa platform, browser 3d engine, flash, gamedev, graphics programming

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Deferred Rendering in Leadwerks Engine
Categories: OpenGL, Programming Tags: deferred shading, game development, gamedev, glsl, graphics programming, opengl
Leadwerks Software has released a paper describing their experience implementing deferred lighting in the OpenGL-based Leadwerks Engine. The paper includes some GLSL code for reconstructing screen space positions without need for a position float buffer, as well as a few results surprising to the author.
This paper is available HERE – PDF

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Irrlicht 1.4.1 Released
Categories: 3D Engines, Programming, SDK Tags: 3d engine, game development, gamedev, graphics programming, irrlicht, sdk

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