Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘graphics card review’


XFX GeForce GTX 260 640M XXX Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/27 at 10:54

Categories: Graphics Cards   Tags: , , ,

XFX’s GeForce GTX 260 640Mb reviewed at Hardware Secrets.
Read the full review HERE.

XFX GeForce GTX 260 640M XXX was up to 19% faster than the standard GeForce GTX 260, depending on the program and video configuration. You will achieve, on average, a 10% performance increase with this overclocked model from XFX, which is quite interesting, as it costs around 10% more than the standard GTX 260.


Sapphire Radeon HD 4870 Review

Be the first to comment - What do you think?  Posted by JeGX - at 10:46

Categories: Graphics Cards   Tags: ,

Sapphire’s Radeon HD 4870 reviewed at Hardware Secrets.

Read the full review HERE.

In most scenarios Sapphire HD 4870 was between 20% and 30% faster than Sapphire HD 4850, but on some games like Quake 4 and Half-Life 2: Episode Two both cards achieved a similar performance, depending on the video configuration used.

Sapphire HD 4870 and GeForce GTX 260 achieved a similar performance in most scenarios. The only time that GeForce GTX 260 was faster than Sapphire HD 4870 was on Call of Duty 4 at 2560×1600 maxing out image quality settings (11% faster). In all other configurations on this game both cards achieved the same performance level.