FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘gpu programming’


[GPU Computing] Introductory Tutorial to OpenCL Programming

Be the first to comment - What do you think?  Posted by JeGX - 2010/07/11 at 11:07

Categories: GPU Computing, OpenCL   Tags: , , ,

OpenCL tutorial


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ATI Stream SDK v2.0 BETA Available With OpenCL

3 comments - What do you think?  Posted by JeGX - 2009/08/06 at 08:37

Categories: ATI Stream, OpenCL, Programming   Tags: , , ,

ATI Stream SDK


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GPU Programming: CUDA 2.3 SDK Available

1 comment - What do you think?  Posted by JeGX - 2009/07/22 at 15:46

Categories: NVIDIA CUDA, SDK   Tags: , , , ,

NVIDIA CUDA


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New GPU Gems #2 Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/20 at 10:21

Categories: Books, Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,


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NVIDIA Shader Library Updates

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/21 at 12:07

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , ,

NVIDIA has updated the Shader Library that comes with FX Composer. Almost every effect file has been updated and rewritten, and new shaders added such as Post God Rays.

- NVIDIA Shader Library Homepage


NVIDIA CUDA: la fin des CPUs?

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 17:47

Categories: NVIDIA CUDA   Tags: , ,

[English]
Here is an article that explains what is CUDA, the NVIDIA technology for GPU programming. Sorry for english readers but this article is in french.

Read the complete article HERE.
[/English]

[French]
Voici un article, en fran├žais, de vulgarisation de la technologie CUDA de NVIDIA.

L’article complet se trouve ICI.
[/French]