New GPU Gems #2 Chapters Online
Categories: Books, Game Development, Microsoft DirectX, OpenGL Tags: 3d graphics, Books, game development, gamedev, gpu gems 2, gpu programming, Microsoft DirectX, opengl, shader

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GPU Gems #2 Three New Chapters Online
Categories: Books, Programming Tags: Books, gpu gems 2, hair animation, rendering, tutorial
Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:
- Fast Prefiltered Lines by Eric Chan and Frédo Durand of the Massachusetts Institute of Technology
- Hair Animation and Rendering in the Nalu Demo by Hubert Nguyen and William Donnelly of NVIDIA
- Using Lookup Tables to Accelerate Color Transformations by Jeremy Selan of Sony Pictures Imageworks

GPU Gems #2 Chapters 13, 14 and 15 Now Online
Categories: Books, Microsoft DirectX, OpenGL, Programming Tags: Books, gamedev, gpu gems 2, graphics programming, shaders

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GPU Gems 2: Three New Chapters Online
Categories: Books Tags: gamedev, gpu gems 2, graphics, Programming
Three new chapters of GPU Gems 2 have gone online, continuing on the theme of “Geometric Complexity”.













