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Posts Tagged ‘gpu computing’


DX11 DirectCompute Demos: Waves and Fractals

Be the first to comment - What do you think?  Posted by JeGX - 2009/11/11 at 22:48

Categories: GPU Computing, Microsoft DirectX, Programming   Tags: , , , , , ,

DX 11 Direct Compute Demos
3D Waves Simulator


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OpenCL and GPU Computing Latest News

2 comments - What do you think?  Posted by JeGX - 2009/11/06 at 20:52

Categories: GPU Computing, NVIDIA CUDA, OpenCL   Tags: , , ,

OpenCL


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ATI Stream Computing SDK Available with OpenCL GPU Support

2 comments - What do you think?  Posted by JeGX - 2009/10/14 at 12:43

Categories: GPU Computing, OpenCL, SDK   Tags: , , ,

ATI Stream logo

OpenCL logo


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NVIDIA Releases The GPU Computing SDK With OpenCL Support and Demos

5 comments - What do you think?  Posted by JeGX - 2009/10/09 at 14:29

Categories: GPU Computing, OpenCL, SDK   Tags: , , , ,

NVIDIA GPU Computing SDK

NVIDIA OpenCL SDK - OpenCL Particle Collision Simulation
OpenCL Particle Collision Simulation


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CXT8000: NVIDIA Tesla-based Server with 1920 CUDA Cores for GPU Computing!

5 comments - What do you think?  Posted by JeGX - at 08:35

Categories: GPU, GPU Computing, Hardware, NVIDIA CUDA   Tags: , , , , ,

NVIDIA Tesla Server


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NVIDIA Fermi: the Nuclear GPU for Scientific Applications

5 comments - What do you think?  Posted by JeGX - 2009/10/03 at 20:14

Categories: GPU, GPU Computing, Graphics Cards, NVIDIA CUDA   Tags: , , , , , , , , , ,

NVIDIA Fermi GT300


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New OpenCL Presentations and Tutorials Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/09/13 at 17:03

Categories: OpenCL, Programming   Tags: , , ,

OpenCL


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ATI Stream SDK v2.0 BETA Available With OpenCL

3 comments - What do you think?  Posted by JeGX - 2009/08/06 at 08:37

Categories: ATI Stream, OpenCL, Programming   Tags: , , ,

ATI Stream SDK


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An Introduction to OpenCL Programming

2 comments - What do you think?  Posted by JeGX - 2009/08/04 at 10:02

Categories: OpenCL, Programming   Tags: , , ,

OpenCL Programming


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NVIDIA CUDA 2.2 SDK Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/05/12 at 21:17

Categories: NVIDIA CUDA   Tags: , , , , ,

NVIDIA CUDA


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CUDA 2.0 Available

1 comment - What do you think?  Posted by JeGX - 2008/08/19 at 19:23

Categories: NVIDIA CUDA, Programming   Tags: , , , , , ,

CUDA 2.0 is available here: CUDA Zone. To take advantage of CUDA, you need Forceware 177.84 or better (177.89). Samples work with GeForce 8/9 series.

NVIDIA CUDA technology is the world’s only C language environment that enables programmers and developers to write software to solve complex computational problems in a fraction of the time by tapping into the many-core parallel processing power of GPUs.
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[via]


CUDA: GPU Usage and Data Structure Design

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/12 at 14:34

Categories: NVIDIA CUDA, Programming   Tags: , , , ,

Here is a thesis that discusses the usage of NVIDIA’s CUDA in two applications:
- Einstein@Home: a distributed computing software
- OpenSteer: a game-like application.

CUDA exposes the GPU processing power in the C programming language and can be integrated in existing applications with ease. But in order to exploit the power a GPU can deliver, one has to design the data structures in order to become optimized for CUDA.

Download the thesis here: GPU usage and data structure design (1456)

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AMD Stream SDK will support DirectX 11 and OpenCL

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/06 at 08:58

Categories: ATI Stream, Programming   Tags: , , , , , , ,

AMD/ATI plans to update the Stream Software Development Kit in order to offer a fast solution to produce GPU accelerated applications. Stream Software Development Kit will have an enhanced support for C/C++ and new APIs, including Microsoft’s DirectX 11 and OpenCL.


[via]


NVIDIA CUDA: One Year After

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/31 at 09:39

Categories: NVIDIA CUDA   Tags: , , , , ,

The hardware.fr staff has been invited by NVIDIA to make a point on CUDA. Since this exellent article is written in french, I’ll try to highlight the interesting parts.

One of the new thing in CUDA 2.0 is, according to hardware.fr, the adding in the CUDA compiler of an optimzed profile for multicores x86 CPUs. Currently, CUDA code is splitted in two parts: one part processed by the CPU and the other one by the GPU via the CUDA compiler.
The new thing is that we can now compile the GPU code explicitly for the CPU in order to take advantage of multicores capabilities of the latest CPUs.

Another new thing is Tesla Series 10. NVIDIA has equiped all Tesla 10 products with 4Gb of graphics memory by GPU (recall that GeForce GTX 280 has 1Gb of memory). This boost in memory amount is useful in situations where dataset to be processed are very large.


A Tesla 10 card has only 6-pin PCI-Express power connector (the 8-pin is optional – a GeForce GTX 280 has one 6-pin and one 8-pin an both are required!). The reason is in GPU Computing the GPU has a lower power consumption because some transitors dedicated to 3D graphics are not used.

The article shows also some practical cases where CUDA is used: financial analysis, medical imagery (3D scans) and password recovering.


Read the complete article HERE – in french only
[via]


Real-time Visual Tracker by Stream Processing

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/16 at 11:04

Categories: NVIDIA CUDA, Programming   Tags: , , , , ,

This work describes the implementation of a real-time visual tracker that targets the position and 3D pose of objects (specifically faces) in video sequences. The use of GPUs for the computation and efficient sparse-template-based particle filtering allows real-time processing even when tracking multiple faces simultaneously in high-resolution video frames. Using a GPU and the NVIDIA CUDA technology, performance improvements as large as ten times compared to a similar CPU-only tracker are achieved.

- Real-time Visual Tracker by Stream Processing by Oscar Mateo Lozano, and Kazuhiro Otsuka. Journal of Signal Processing Systems.


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Thanks to tho for the news.

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