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Billboarding in the Vertex Shader (GLSL)
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Vertex Shader (GLSL)
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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Simple Introduction to OpenGL 4 Shader Subroutines
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Posts Tagged ‘google chrome’


Other Interesting Weekly News In Brief…

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/17 at 14:10

Categories: Industry News   Tags: , , , , , , , , , ,

Graphics Cards:

Other Hardware:

Programming:

Software:

Misc:

See you next week with the release of GPU Caps Viewer 1.6.0… ;)


Google Chrome: New Internet Browser

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/03 at 13:17

Categories: Industry News, Softwares   Tags: , , , ,

Google has launched its own internet browser called Chrome.

You can download it here: Chrome @ Google.

From the first feedbacks, Chrome seems to be very fast, faster than FireFox 3.0. The interface is very neat, almot pure. But the EULA (end user licence agreement) seems to hide some bad things…

Here is the Google Chrome announcement video:




From this video, we learn Chrome is made of 3 fundamental blocks:

  • rendering engine (based on Apple Safari)
  • multi-processes technology: each tab runs in its own process: that makes the browser more stable
  • new and fast Javascript engine called V8

Here is a video from the development team:




Related links: