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Posts Tagged ‘glslhacker’


(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters

2 comments - What do you think?  Posted by JeGX - 2014/02/13 at 13:13

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Fish Eye Post Processing Filter, Dome Distortion

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(GLSL) Simple Morph Target Animation

1 comment - What do you think?  Posted by JeGX - 2014/02/05 at 17:14

Categories: GLSL Hacker, Programming   Tags: , , , , , , , , , , , , , ,

(GLSL) Simple Morph Target Animation with Generic Vertex Attributes


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(GLSL) Volumetric Light / Radial Blur Post Processing Filter (for webcam / video)

2 comments - What do you think?  Posted by JeGX - 2014/02/04 at 16:06

Categories: GLSL Hacker, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, volumetric light post processing filter, GeForce GTX 780

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(GLSL) Menger Sponge, Raymarching Code Samples Updated

1 comment - What do you think?  Posted by JeGX - 2014/02/01 at 12:19

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , , ,

(GLSL) Menger sponge, raymarching


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MadShaders 0.2.0 Released for Windows, Linux and OS X with 16 New Demos

6 comments - What do you think?  Posted by JeGX - 2013/12/10 at 23:33

Categories: GLSL Hacker, MadShaders   Tags: , , , , , ,

MadShaders 0.2.0


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GLSL Hacker v0.6.3.1 for Windows + Webcam

2 comments - What do you think?  Posted by JeGX - 2013/11/21 at 15:05

Categories: GLSL Hacker   Tags: , , , , , , ,

GLSL Hacker, webcam, displacement mapping

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NVIDIA R331.20 for Linux with NvFBCOpenGL

1 comment - What do you think?  Posted by JeGX - 2013/11/06 at 19:31

Categories: Forceware, Linux   Tags: , , , , , , ,

R331.20 for Linux, GLSL Hacker OpenGL viewer
OpenGL Viewer included in GLSL Hacker

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Mac OS X and OpenGL Virtual Screens

3 comments - What do you think?  Posted by JeGX - 2013/11/05 at 17:38

Categories: GLSL Hacker, OpenGL, OSX   Tags: , , , , , , , ,

GLSL Hacker, virtual screen demo under Mac OS X Mavericks

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OpenGL 4.2 Atomic Counters: Rasterization Pattern, Helper for Rendering Optimization (Windows, Linux)

2 comments - What do you think?  Posted by JeGX - 2013/10/31 at 20:09

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

OpenGL 4.2 atomic counters, GLSL Hacker, Linux


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GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)!

Be the first to comment - What do you think?  Posted by JeGX - at 16:09

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , , ,

GLSL Hacker 0.6.0 - Cross platform pixel hacking tool with GLSL, Lua and Python

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Mac OS X 10.9 Mavericks Available, Totally Free Upgrade, OpenGL 4.1 Support

5 comments - What do you think?  Posted by JeGX - 2013/10/23 at 20:22

Categories: OSX   Tags: , , , , , , , ,

Mac OS X 10.9 Mavericks


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GLSL Hacker on Raspberry Pi: First Tests

Be the first to comment - What do you think?  Posted by JeGX - 2013/09/23 at 17:51

Categories: GLSL Hacker, Raspberry Pi   Tags: , , , , , , ,

GLSL Hacker on Raspberry Pi

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Shadertoy To GLSL Hacker Demos (September 19, 2013)

6 comments - What do you think?  Posted by JeGX - 2013/09/19 at 12:08

Categories: GLSL Hacker, OpenGL, WebGL   Tags: , , , , , , ,

Shadertoy 2 GLSL Hacker


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PhysX 3 Flag Demo (Windows, Mac OS X)

7 comments - What do you think?  Posted by JeGX - 2013/09/17 at 11:13

Categories: GLSL Hacker, NVIDIA PhysX   Tags: , , , , , , , ,

PhysX 3 Cloth/Flag Demo for Windows and Mac OS X

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Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


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