[Demotool] GeeXLab 0.2.3 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demo, geexlab, glsl, lua, prototyping, python, real-time

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices
[Demotool] GeeXLab 0.2.2 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demotool, geexlab, glsl, lua, mp3, Programming, python, scripting


Shadow mapping and DoF postFX (will be released soon)
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[3D Programming] GeeXLab 0.2.0 Available With PhysX Fluids And More!
Categories: Demotool, GeeXLab, NVIDIA PhysX, OpenGL, Programming, Python Tags: 3d, fluid, geexlab, glsl, lua, openctm, opengl, physx, Programming, python, zoomgpu


Small PhysX fluids demo
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[Test] Want to See a GLSL Binary Shader (GL_ARB_get_program_binary)?
Categories: OpenGL, Programming, Test Tags: binary, glsl, GL_ARB_get_program_binary, opengl, Programming

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OpenGL 4.1 Allows the Use Of Binary Shaders
Categories: OpenGL, Programming Tags: binary, glGetProgramBinary, glProgramBinary, glsl, GL_ARB_get_program_binary, opengl 4.1, shader

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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870
Categories: OpenGL, Test Tags: demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer


Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
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[3D Programming] Ready-to-Use 64-Sample Poisson Disc
Categories: Microsoft DirectX, OpenGL, Programming, Tips Tags: 3d, glsl, hlsl, pattern, poisson disc, poisson distribution, sample

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[3D Programming] GLSL Minifier: Pack Your GLSL Code Into a C Header
Categories: Demoscene, OpenGL, Programming Tags: crinkler, Demoscene, glsl, glsl minifier, opengl, Programming

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[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, game development, glsl, gtx 480, oit, opengl 4.0, order independent transparency

800k+ polygons rendered at more than 400 FPS with transparency
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jReality: 3D Visualization Library with OpenGL and GLSL Support
Categories: 3D, OpenGL, SDK Tags: 3d, glsl, Java, jReality, mathematics, opengl, visualization

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GLM 0.9.0.0: Mathematics Library for 3D Programming
Categories: Game Development, OpenGL Tags: glsl, gml, mathematics, opengl, Programming

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NShader: Visual Studio Syntax Highlighter for GLSL, HLSL and Cg Languages
Categories: Game Development Tags: glsl, hlsl, nshader, Programming, syntax highlighting, visual studio

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