Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘glsl’


[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support

3 comments - What do you think?  Posted by JeGX - 2010/10/29 at 17:12

Categories: Demotool, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab logo

GeeXLab - Qoob mesh
A mesh created with Qoob


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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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[Shader Library] Chromatic Aberration Demo (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/10/08 at 20:53

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab, Chromatic Aberration (GLSL)


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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[Tutorial] Gamma Correction: A Story of Linearity

11 comments - What do you think?  Posted by JeGX - 2010/10/01 at 19:08

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

GeeXLab - Gamma correction


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[Demotool] GeeXLab 0.2.6 Released With Gamma Correction Support

3 comments - What do you think?  Posted by JeGX - at 18:29

Categories: Demotool, GeeXLab, OpenGL, Programming, Python   Tags: , , , , , , , , ,

GeeXLab logo


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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo

6 comments - What do you think?  Posted by JeGX - 2010/09/28 at 17:32

Categories: GeeXLab, OpenGL, tech demo   Tags: , , , , , , ,

GeeXLab, Julia fractal, FP64 in GLSL


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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)

6 comments - What do you think?  Posted by JeGX - at 16:05

Categories: Demotool, GeeXLab, OpenGL, Python   Tags: , , , , , , , , ,

GeeXLab


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[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard

8 comments - What do you think?  Posted by JeGX - 2010/09/25 at 09:57

Categories: OpenGL, Programming   Tags: , , , , , , , ,

GTC 2010: NVIDIA's OpenGL Functionality by Mark Kilgard

“2010: Big year for OpenGL”


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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/24 at 09:39

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

ATI GPU ShaderAnalyzer 1.55
GLSL shader for Radeon HD 5870 analyzed on a GTX 460


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[Shader Library] Gaussian Blur Post Processing Filter in GLSL

11 comments - What do you think?  Posted by JeGX - 2010/09/09 at 18:25

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Gaussian blur post processing effect
A cute nurse half blurred in GeeXLab


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[Demotool] GeeXLab 0.2.4 Released

3 comments - What do you think?  Posted by JeGX - at 14:35

Categories: Demotool, GeeXLab   Tags: , , , , , , ,

GeeXLab


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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark

41 comments - What do you think?  Posted by JeGX - 2010/09/03 at 14:57

Categories: Demoscene, GeeXLab, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark


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[Demotool] GeeXLab 0.2.3 Available

3 comments - What do you think?  Posted by JeGX - at 14:01

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , ,

GeeXLab


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[Shader Library] Noise and Pseudo Random Number Generator in GLSL

1 comment - What do you think?  Posted by JeGX - 2010/08/31 at 18:10

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GeeXLab - Random Number Generator in GLSL
The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices

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