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Posts Tagged ‘glsl’


OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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GPU Caps Viewer 1.15.0 Released

8 comments - What do you think?  Posted by JeGX - 2012/02/02 at 11:32

Categories: GPU Caps Viewer, GPU Tools   Tags: , , , , , , , , , , ,

GPU Caps Viewer 1.15.0


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Live Coder: GLSL Live Programming Tool (Win / MacOSX)

2 comments - What do you think?  Posted by JeGX - 2012/01/12 at 11:53

Categories: OpenGL, Programming   Tags: , , , , , ,

Live Coder: GLSL live programming tool

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Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)

3 comments - What do you think?  Posted by JeGX - 2012/01/06 at 13:43

Categories: MSI Kombustor, OpenGL, Programming   Tags: , , , , , , , , ,

ASUS GeForce GTX 590

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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)

2 comments - What do you think?  Posted by JeGX - 2011/12/15 at 15:48

Categories: GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab, demotool, Lua, Python GLSL

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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


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Procedural Apple in GLSL

6 comments - What do you think?  Posted by JeGX - 2011/11/23 at 17:18

Categories: GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

Procedural Apple in GLSL


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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)

6 comments - What do you think?  Posted by JeGX - 2011/10/28 at 17:35

Categories: OpenGL, Programming   Tags: , , , , , , ,

AMD ShaderAnalyzer


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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