[Demotool] GeeXLab 0.2.7 Released With Qoob and Python 3.2 Support
Categories: Demotool, GeeXLab, Python Tags: 3d, demo, demotool, geexlab, glsl, lua, Programming, python, qoob, realtime


A mesh created with Qoob
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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?
Categories: Catalyst, Tips, Tutorial Tags: Anti-Aliasing, catalyst, driver, glsl, mlaa, MorphoLogical, radeon hd 5870, radeon hd 6870, shader, tutorial

Morphological Anti-Aliasing from Pixel Bender Filters: MLAA
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[Shader Library] Chromatic Aberration Demo (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: aberration, chromatic, demo, dispersion, geexlab, glsl, light, reflection, shader, shader library

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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?
Categories: Game Development, GPU Tools, OpenGL, Tips Tags: ATI, game development, glsl, gpu, NVIDIA, opengl, shader, shaderanalyser, Tips

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[Tutorial] Gamma Correction: A Story of Linearity
Categories: GeeXLab, OpenGL, Shader Library Tags: correction, gamma, geexlab, glsl, GL_ARB_framebuffer_sRGB, opengl, Programming, shader library, tutorial

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[Demotool] GeeXLab 0.2.6 Released With Gamma Correction Support
Categories: Demotool, GeeXLab, OpenGL, Programming, Python Tags: 3d, demotool, gamma correction, geexlab, glsl, lua, opengl, physx, Programming, python

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[TEST] Double Precision FP64 in GLSL: Julia Explorer Demo
Categories: GeeXLab, OpenGL, tech demo Tags: double precision, fp64, fractal, geexlab, glsl, GL_ARB_gpu_shader_fp64, julia, opengl

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[Demotool] GeeXLab 0.2.5 Released (GLSL FP64, PhysX 2.8.4.4)
Categories: Demotool, GeeXLab, OpenGL, Python Tags: 3d, demotool, fp64, geexlab, glsl, lua, opengl, physx, Programming, python

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[GTC 2010] Detailed Presentation of NVIDIA’s OpenGL Functionality by Mark Kilgard
Categories: OpenGL, Programming Tags: deprecation, glsl, gtc, gtc2010, interoperability, NVIDIA, opengl, opengl 4, tessellation

“2010: Big year for OpenGL”
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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: ATI, direct3d, game development, glsl, gpu, hlsl, opengl, profiling, Programming, shader analyzer

GLSL shader for Radeon HD 5870 analyzed on a GTX 460
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[Shader Library] Gaussian Blur Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: blur, demo, filter, filtering, gaussian, geexlab, glsl, image, post processing, shader library

A cute nurse half blurred in GeeXLab
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[Demotool] GeeXLab 0.2.4 Released
Categories: Demotool, GeeXLab Tags: 3d, demotool, geexlab, glsl, lua, Programming, python, scripting

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[GPU Tool] ShaderToyMark: Extreme Pixel Shader Benchmark
Categories: Demoscene, GeeXLab, ShaderToyMark Tags: benchmark, demomaker, Demoscene, geexlab, glsl, opengl, pixel shader, shader toy, ShaderToyMark

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[Demotool] GeeXLab 0.2.3 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demo, geexlab, glsl, lua, prototyping, python, real-time

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[Shader Library] Noise and Pseudo Random Number Generator in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, geexlab, generator, glsl, gpu, noise, number, random, shader, shader library

The noise generator used to deform a plane made up of 2’000’000 faces and 1’002’001 vertices












