Live Coding: Writing a GLSL Raytracer in 24 Minutes
Categories: OpenGL, Programming Tags: glsl, iq, live coding, opengl, Programming, raytracer
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(Shader Library) Swirl Post Processing Filter in GLSL
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: demo, effect, filter, geexlab, glsl, opengl, post processing, shader, swirl, swirling, whirl

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(Shader Library) Cross Stitching Post Processing Filter in GLSL
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: 3d, cross stitching, crossstitching, effect, filter, geexlab, glsl, opengl, pixel bender, post processing, Programming, sfx, shader

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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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(Shader Library) Simplex Noise in GLSL
Categories: GeeXLab, OpenGL, Shader Library Tags: demo, geexlab, glsl, perlin noise, shader, simplex noise

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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL
Categories: Demoscene, GeeXLab, OpenGL, Shader Library Tags: Demoscene, effect, geexlab, glsl, opengl, ripple, shader library

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(Shader Library) Crosshatching GLSL Filter
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: cross-hatching, crosshatch, crosshatching, demo, filter, game development, geexlab, glsl, opengl, post processing, Programming, shader

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(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation
Categories: Game Development, Microsoft DirectX, OpenGL, Programming Tags: glsl, hlsl, obfuscation, Programming, shader minifier, tool

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Sobel and Frei-Chen Edge Detectors Demo (GLSL)
Categories: GeeXLab, Shader Library Tags: demo, detection, edge, filter, frei-chen, geexlab, glsl, post processing, shader library, sobel

Left: Sobel, middle: Frei-Chen, right: regular scene
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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos
Categories: Demotool, GeeXLab Tags: 3d, demos, demotool, geexlab, glsl, graphics, lua, opengl, Programming, python, scripting


Shadow mapping demo (Shadow_Mapping/ folder)
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Edit OpenGL ES 2.0 Shaders on your Android Device
Categories: OpenGL Tags: 3d, android, device, glsl, opengl es 2.0, Programming, shader, shadertoy

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[Shader Library] Frosted Glass Post Processing Shader (GLSL)
Categories: GeeXLab, OpenGL, Programming, Shader Library Tags: effect. programming, frost, frosted, game development, geexlab, glass, glsl, post processing, shader library

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[Demotool] GeeXLab 0.2.8 Available
Categories: Demotool, GeeXLab, Programming Tags: 3d, demotool, geexlab, glsl, lua, opengl, Programming, prototyping, python, scripting

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[Demoscene] 38644: Mandelbulb in 1024 Bytes (OpenGL/GLSL)
Categories: Demoscene, OpenGL Tags: 1k, 3d, Demoscene, glsl, intro, mandelbrot, mandelbulb, opengl

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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: game development, geexlab, glsl, post processing, predator, Programming, shader, shader library, thermal vision

How the Predator sees a Qoob mesh
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