FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘glsl’


GPU Caps Viewer 1.15.0 Released

8 comments - What do you think?  Posted by JeGX - 2012/02/02 at 11:32

Categories: GPU Caps Viewer, GPU Tools   Tags: , , , , , , , , , , ,

GPU Caps Viewer 1.15.0


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Live Coder: GLSL Live Programming Tool (Win / MacOSX)

2 comments - What do you think?  Posted by JeGX - 2012/01/12 at 11:53

Categories: OpenGL, Programming   Tags: , , , , , ,

Live Coder: GLSL live programming tool

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Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)

3 comments - What do you think?  Posted by JeGX - 2012/01/06 at 13:43

Categories: MSI Kombustor, OpenGL, Programming   Tags: , , , , , , , , ,

ASUS GeForce GTX 590

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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)

2 comments - What do you think?  Posted by JeGX - 2011/12/15 at 15:48

Categories: GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab, demotool, Lua, Python GLSL

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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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Live Code your Shaders with GLSL Sandbox (WebGL)

2 comments - What do you think?  Posted by JeGX - 2011/11/29 at 20:58

Categories: WebGL   Tags: , , , , , , , , ,

GLSL Sandbox


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Procedural Apple in GLSL

6 comments - What do you think?  Posted by JeGX - 2011/11/23 at 17:18

Categories: GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

Procedural Apple in GLSL


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Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

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How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


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How to Make a Simple Tunnel Effect

4 comments - What do you think?  Posted by JeGX - 2011/11/07 at 18:06

Categories: GeeXLab, OpenGL, Programming, Tutorial   Tags: , , , , ,

GeeXLab, Tunnel effect with GLSL


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How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)

6 comments - What do you think?  Posted by JeGX - 2011/10/28 at 17:35

Categories: OpenGL, Programming   Tags: , , , , , , ,

AMD ShaderAnalyzer


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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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GeeXLab 0.3.0 Released, Geometry and Tessellation Shaders, Live Coding (***Updated: v0.3.2***)

3 comments - What do you think?  Posted by JeGX - 2011/10/25 at 17:34

Categories: Game Development, GeeXLab, Python   Tags: , , , , , , , , ,

GeeXLab banner


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