GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘glsl’


Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released

4 comments - What do you think?  Posted by JeGX - at 16:07

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , ,

GLSL Hacker, Pixel hacking with GLSL, Lua and Python


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Few Raymarching Steps

2 comments - What do you think?  Posted by JeGX - 2013/01/16 at 21:43

Categories: Digital Art   Tags: , , , ,

Raymarching

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NVIDIA Updates its OpenGL SDK

2 comments - What do you think?  Posted by JeGX - 2013/01/06 at 12:24

Categories: OpenGL, SDK   Tags: , , , , , , , , ,

OpenGL logo


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Programmable Blending on Mobile and Desktop GPUs (OpenGL)

20 comments - What do you think?  Posted by JeGX - 2012/09/20 at 17:54

Categories: Articles, OpenGL   Tags: , , , , , , , , ,

Sunrise...

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OpenGL 4.3: Compute Shaders Details

3 comments - What do you think?  Posted by JeGX - 2012/08/06 at 17:12

Categories: OpenGL   Tags: , , ,

OpenGL 4.3, Compute Shaders

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NVIDIA GTX 680 OpenGL Bindless Textures Demo

14 comments - What do you think?  Posted by JeGX - 2012/05/11 at 11:24

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , , , ,

NVIDIA Bindless texture demo, GeeXLab

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GeeXLab 0.4.0 Ultim8 Edition Available, GTX 600 OpenGL Bindless Textures Support Added

Be the first to comment - What do you think?  Posted by JeGX - at 11:04

Categories: GeeXLab, OpenGL   Tags: , , , , , , , , , ,

GeeXLab demotool


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OpenGL 4.2 Atomic Counter Demo: Rendering Order of Fragments

12 comments - What do you think?  Posted by JeGX - 2012/03/09 at 17:26

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , , ,

OpenGL 4.2 Atomic Counter Demo, GeeXLab

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GPU Caps Viewer 1.15.0 Released

8 comments - What do you think?  Posted by JeGX - 2012/02/02 at 11:32

Categories: GPU Caps Viewer, GPU Tools   Tags: , , , , , , , , , , ,

GPU Caps Viewer 1.15.0


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Live Coder: GLSL Live Programming Tool (Win / MacOSX)

2 comments - What do you think?  Posted by JeGX - 2012/01/12 at 11:53

Categories: OpenGL, Programming   Tags: , , , , , ,

Live Coder: GLSL live programming tool

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Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)

3 comments - What do you think?  Posted by JeGX - 2012/01/06 at 13:43

Categories: MSI Kombustor, OpenGL, Programming   Tags: , , , , , , , , ,

ASUS GeForce GTX 590

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(Shader Library) Electrocardiogram Effect (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/23 at 17:47

Categories: GeeXLab, Programming, Shader Library   Tags: , , , , , , ,

(Shader Library) Electrocardiogram Effect (GLSL)


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GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)

2 comments - What do you think?  Posted by JeGX - 2011/12/15 at 15:48

Categories: GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab, demotool, Lua, Python GLSL

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injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)

21 comments - What do you think?  Posted by JeGX - 2011/12/02 at 05:28

Categories: Game Development, Video Games   Tags: , , , , , , , , , , ,

**
 *                  _______  ___  ___       ___           ___
 *                 /       ||   \/   |     /   \         /   \
 *                |   (---- |  \  /  |    /  ^  \       /  ^  \
 *                 \   \    |  |\/|  |   /  /_\  \     /  /_\  \
 *              ----)   |   |  |  |  |  /  _____  \   /  _____  \
 *             |_______/    |__|  |__| /__/     \__\ /__/     \__\
 * 
 *                               E N H A N C E D
 *       S U B P I X E L   M O R P H O L O G I C A L   A N T I A L I A S I N G
**

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