GPU Caps Viewer 1.15.0 Released
Categories: GPU Caps Viewer, GPU Tools Tags: cuda, glsl, gpu, gpu caps viewer, graphics card, information, monitoring, opencl, opengl, shader, utility, video card

Read more…
Live Coder: GLSL Live Programming Tool (Win / MacOSX)
Categories: OpenGL, Programming Tags: Desktop, glsl, live coder, live coding, live programming, opengl, utility

Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)
Categories: MSI Kombustor, OpenGL, Programming Tags: bug, geforce, glsl, msi kombustor, opengl, precise, Programming, qualifier, radeon, tessellation

(Shader Library) Electrocardiogram Effect (GLSL)
Categories: GeeXLab, Programming, Shader Library Tags: demo, effect, electrocardiogram, geexlab, glsl, opengl, pixel shader, shader library

Read more…
GeeXLab 0.3.3 Released, Atomic Counters Support added (OpenGL 4.2)
Categories: GeeXLab, Programming Tags: atomic counter, demotool, geexlab, glsl, live coding, live programming, lua, opengl, Programming, python

injectSMAA: Add SMAA Support in your DX9, DX10 and DX11 Games (*** Updated with Download ***)
Categories: Game Development, Video Games Tags: antialiasing, direct3d, dx10, dx11, dx9, glsl, injectsmaa, MorphoLogical, opengl, smaa, subpixel, video game
** * _______ ___ ___ ___ ___ * / || \/ | / \ / \ * | (---- | \ / | / ^ \ / ^ \ * \ \ | |\/| | / /_\ \ / /_\ \ * ----) | | | | | / _____ \ / _____ \ * |_______/ |__| |__| /__/ \__\ /__/ \__\ * * E N H A N C E D * S U B P I X E L M O R P H O L O G I C A L A N T I A L I A S I N G **
Live Code your Shaders with GLSL Sandbox (WebGL)
Categories: WebGL Tags: geexlab, glsl, glsl sandbox, live coding, live programming, pixel shader, Programming, sandbox, shader toy, WebGL

Read more…
Procedural Apple in GLSL
Categories: GeeXLab, OpenGL, Programming Tags: apple, geexlab, glsl, iq, opengl, procedural, shadertoy, WebGL

Read more…
Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)
Categories: OpenGL, Programming, Tutorial Tags: clip, coordinate, glsl, gl_Position, matrix, opengl, position, projection, space, tutorial, vertex shader, view

Simple Introduction to Geometry Shaders in GLSL (Part 1)
Categories: GeeXLab, OpenGL, Tutorial Tags: geexlab, geometry shader, glsl, introduction, opengl, Programming, tutorial

Read more…
How to Make a Simple Tunnel Effect
Categories: GeeXLab, OpenGL, Programming, Tutorial Tags: demo, effect, geexlab, glsl, Programming, tunnel

Read more…
How to Compute the Position in a GLSL Vertex Shader (Part 2)(*** UPDATED ***)
Categories: OpenGL, Programming Tags: AMD, glsl, gpu, opengl, optimization, shader, shader analyzer, vertex

Read more…
How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)
Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial Tags: column-major, direct3d, glsl, hlsl, howto, matrix, normal, opengl, position, Programming, projection, row-major, vertex shader, view














