GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘glsl’


GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Mesh Exploder with Geometry Shaders

1 comment - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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GLSL Hacker 0.7.0.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/23 at 22:33

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker
Particle painting


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GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

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(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Bumpy Sphere Env Normal Mapping

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/21 at 20:43

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , ,

(Shader Library) Bumpy Sphere Env Normal Mapping

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GLSL Hacker 0.6.3.19 Released

5 comments - What do you think?  Posted by JeGX - 2014/05/09 at 17:56

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.6.3.19


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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters

2 comments - What do you think?  Posted by JeGX - 2014/02/13 at 13:13

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Fish Eye Post Processing Filter, Dome Distortion

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MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux)

8 comments - What do you think?  Posted by JeGX - 2014/02/05 at 21:33

Categories: GLSL Hacker, MadShaders, OpenGL   Tags: , , , , , ,

MadShaders 0.3.0

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(GLSL) Simple Morph Target Animation

1 comment - What do you think?  Posted by JeGX - at 17:14

Categories: GLSL Hacker, Programming   Tags: , , , , , , , , , , , , , ,

(GLSL) Simple Morph Target Animation with Generic Vertex Attributes


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(GLSL) Volumetric Light / Radial Blur Post Processing Filter (for webcam / video)

2 comments - What do you think?  Posted by JeGX - 2014/02/04 at 16:06

Categories: GLSL Hacker, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, volumetric light post processing filter, GeForce GTX 780


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(GLSL) Menger Sponge, Raymarching Code Samples Updated

1 comment - What do you think?  Posted by JeGX - 2014/02/01 at 12:19

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , , ,

(GLSL) Menger sponge, raymarching


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glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

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