Posts Tagged ‘glsl’

ZGameEditor: Create 64KB OpenGL Demos

ZGameEditor - Shader demo


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Be the first to comment - What do you think?  Posted by JeGX - March 9, 2010 at 12:06 am

Categories: Game Development, OpenGL   Tags: , , , , ,

Fog in GLSL (WebGL)

Fog in GLSL (WebGL)


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1 comment - What do you think?  Posted by JeGX - February 28, 2010 at 5:14 pm

Categories: Game Development, OpenGL   Tags: , , ,

Night Vision Post Processing Shader in Blender Game Engine

Night Vision Shader in Blender Game Engine


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5 comments - What do you think?  Posted by JeGX - January 19, 2010 at 6:57 pm

Categories: Blender, GeeXLab, OpenGL, Programming   Tags: , , , , ,

[GeeXLab] How to Visualize the Depth Buffer in GLSL

GeeXLab - Display the Depth Buffer


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1 comment - What do you think?  Posted by JeGX - December 16, 2009 at 4:04 pm

Categories: Game Development, HowTo, Post Processing, Programming   Tags: , , , , ,

Debug Your GLSL Shaders With glslDevil

glslDevil  - OpenGL GLSL Debugger

glslDevil  - GeeXLab debug


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4 comments - What do you think?  Posted by JeGX - November 24, 2009 at 6:08 pm

Categories: Game Development, OpenGL, Programming, Utilities   Tags: , , , , , , ,

[Shader Library] 2D Shockwave Post Processing Filter (GLSL)

Shader Library - 2D Shockwave PostFX


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Be the first to comment - What do you think?  Posted by JeGX - November 16, 2009 at 11:41 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , ,

GeeXLab 0.1.14 Available

GeeXLab


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1 comment - What do you think?  Posted by JeGX - at 1:11 pm

Categories: GeeXLab, Python   Tags: , , , , ,

[Shader Library] Dream Vision Post Processing Filter (GLSL)

Shader Library - Dream Vision PostFX


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3 comments - What do you think?  Posted by JeGX - November 12, 2009 at 3:57 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , ,

[Shader Library] Posterization Post Processing Effect (GLSL)

Shader Library - Posterization Post Processing Effect


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2 comments - What do you think?  Posted by JeGX - October 27, 2009 at 7:41 pm

Categories: GeeXLab, Post Processing, Programming   Tags: , , , , , ,

[Shader Library] Lens Circle Post Processing Effect (GLSL)

Shader Library - Lens Circle Post Processing Effect


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Be the first to comment - What do you think?  Posted by JeGX - October 20, 2009 at 9:53 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , , ,

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