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Posts Tagged ‘glsl’


MadShaders 0.4.0 Released (Windows, Linux and Mac OS X)

2 comments - What do you think?  Posted by JeGX - 2015/02/27 at 19:13

Categories: MadShaders, OpenGL   Tags: , , , , , , , ,


MadShaders - best GLSL pixel shaders in an unique app

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GLSL Hacker 0.8.1.x Released

Be the first to comment - What do you think?  Posted by JeGX - 2015/02/25 at 20:44

Categories: GLSL Hacker   Tags: , , , , , , , , , , , ,


GLSL Hacker demo - work in progress

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How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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GLSL Hacker 0.8.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/03 at 21:14

Categories: Demotool, GLSL Hacker, Lua, Python   Tags: , , , , , , , , , , , , , , , ,


GLSL Hacker demotool

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

6 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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Simple Billboarding Vertex Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Mesh Exploder with Geometry Shaders

2 comments - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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GLSL Hacker 0.7.0.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2014/06/23 at 22:33

Categories: GLSL Hacker   Tags: , , , , , , , , , , , , ,

GLSL Hacker
Particle painting


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GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

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(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Bumpy Sphere Env Normal Mapping

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/21 at 20:43

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , ,

(Shader Library) Bumpy Sphere Env Normal Mapping

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