GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘glsl hacker’


Hackintosh with OSX 10.9 Mavericks, Z77 Motherboard and Two Radeon Cards

14 comments - What do you think?  Posted by JeGX - 2013/11/01 at 18:55

Categories: Hardware, OSX   Tags: , , , , , , , , , , , , ,

Hackintosh with OSX 10.9 Mavericks, Z77 Motherboard and Two Radeon HD 5770


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GLSL Hacker 0.6.0 Available: PhysX 3, Mac OS X 10.9 And More (FBX, RPi, …)!

Be the first to comment - What do you think?  Posted by JeGX - 2013/10/31 at 16:09

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , , ,

GLSL Hacker 0.6.0 - Cross platform pixel hacking tool with GLSL, Lua and Python

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OpenGL 4.3 Compute Shaders Quick Test on AMD Radeon (Linux and Windows)

1 comment - What do you think?  Posted by JeGX - 2013/07/24 at 12:03

Categories: GLSL Hacker, Linux, OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL 4.3 compute shader test with GLSL Hacker, Linux

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Shadertoy To GLSL Hacker Demos (July 16, 2013)

2 comments - What do you think?  Posted by JeGX - 2013/07/16 at 11:20

Categories: GLSL Hacker   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
the inversion machine


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PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module

2 comments - What do you think?  Posted by JeGX - 2013/07/15 at 13:09

Categories: GLSL Hacker, NVIDIA PhysX   Tags: , , , , , , , , , ,

PhysX SDK 3.3 beta 2 - cloth test


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NVIDIA PhysX SDK 3.3 Beta 2 Released

4 comments - What do you think?  Posted by JeGX - 2013/07/11 at 18:30

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

PhysX 3 rigid body test with GLSL Hacker


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Circle, Disc and Fake Sphere in GLSL (Shader Library)

2 comments - What do you think?  Posted by JeGX - 2013/07/05 at 11:51

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , ,

GLSL Hacker - GLSL program to draw a circle

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3D Surfaces Plots (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2013/07/02 at 12:24

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , , , ,

GLSL Hacker, 3D Surfaces Plots, Mac OS X

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Shadertoy To GLSL Hacker Demos (June 14, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/06/14 at 16:54

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

Shadertoy demo ported to GLSL Hacker
voronoi distances

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Building Worlds With Distance Functions in GLSL (Raymarching)

4 comments - What do you think?  Posted by JeGX - 2013/05/24 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , ,

Building Worlds With Distance Functions in GLSL, GLSL Hacker

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Shadertoy To GLSL Hacker Demos (May 17, 2013)

Be the first to comment - What do you think?  Posted by JeGX - 2013/05/17 at 17:06

Categories: GLSL Hacker, OpenGL   Tags: , , , , ,

Shadertoy demo ported to GLSL Hacker
cells

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OpenGL Interpolation Qualifiers (GLSL)

5 comments - What do you think?  Posted by JeGX - 2013/05/14 at 17:39

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , ,

GLSL Hacker - OpenGL interpolation qualifiers


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GLSL Hacker 0.5.0 Released for Windows, Linux and Mac OS X, Python Support Added

Be the first to comment - What do you think?  Posted by JeGX - at 13:42

Categories: GLSL Hacker, Python   Tags: , , , , , , , , , , , , ,

GLSL Hacker 0.5.0 - GLSL, Lua and Python - Windows, Linux and Mac OS X

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Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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