GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
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FurMark, GPU stress test
FurMark 1.14.1
 
GPU Caps Viewer
GPU Caps Viewer 1.21.1
 
GPU Shark
GPU Shark 0.9.1
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
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Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)

Posts Tagged ‘global illumination’


Voxel Cone Tracing Global Illumination in OpenGL 4.3

14 comments - What do you think?  Posted by JeGX - 2012/12/14 at 15:54

Categories: OpenGL, tech demo   Tags: , , , , ,

Voxel Cone Tracing Global Illumination in OpenGL 4.3


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SSDO: Screen Space Directional Occlusion

4 comments - What do you think?  Posted by JeGX - 2010/06/19 at 11:56

Categories: Game Development   Tags: , , , , , ,




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Global Illumination in CryEngine 3 Tech Trailer

3 comments - What do you think?  Posted by JeGX - 2010/02/28 at 16:12

Categories: tech demo, Video Games   Tags: , , , , ,




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Light Propagation Volumes in CryEngine 3

2 comments - What do you think?  Posted by JeGX - 2009/08/11 at 08:49

Categories: Game Development, Programming   Tags: , , , , , , ,

CryEngine 3



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Tech Demo: Arauna – Raytracing and Global Illumination

3 comments - What do you think?  Posted by JeGX - 2009/04/06 at 11:32

Categories: tech demo   Tags: , , , , ,

Arauna - Real time global illumination demo


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Lightsprint realtime GI based on OpenGL now on PS3 and Linux

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/28 at 09:01

Categories: 3D Engines, OpenGL, SDK   Tags: , , , , ,




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