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Posts Tagged ‘global illumination’

Global Illumination in CryEngine 3 Tech Trailer




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3 comments - What do you think?  Posted by JeGX - February 28, 2010 at 4:12 pm

Categories: Video Games, tech demo   Tags: cryengine 3, dx11, games, global illumination, light propagation volumes, pc

Light Propagation Volumes in CryEngine 3

CryEngine 3



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1 comment - What do you think?  Posted by JeGX - August 11, 2009 at 8:49 am

Categories: Game Development, Programming   Tags: cryengine 3, game development, global illumination, indirect lighting, light propagation volumes, Programming, real-time, spherical harmonics

Tech Demo: Arauna – Raytracing and Global Illumination

Arauna - Real time global illumination demo


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3 comments - What do you think?  Posted by JeGX - April 6, 2009 at 11:32 am

Categories: tech demo   Tags: arauna, direct3d 9, global illumination, ray tracing, real time 3d, tech demo

Lightsprint realtime GI based on OpenGL now on PS3 and Linux




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Be the first to comment - What do you think?  Posted by JeGX - June 28, 2008 at 9:01 am

Categories: 3D Engines, OpenGL, SDK   Tags: 3d engine, global illumination, lighting, lightsprint, opengl, real-time

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