GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘glee’


GLEW 1.5.4 Available with OpenGL 4.0 Support

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/03 at 09:48

Categories: OpenGL, Programming   Tags: , , , ,

GLEW

OpenGL 4.0


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GLEE 5.4 Released

1 comment - What do you think?  Posted by JeGX - 2009/02/15 at 18:25

Categories: Game Development, OpenGL, Programming   Tags: , , , ,

OpenGL


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GLEE 5.3.2 Adds OpenGL 3.0 Extensions Support

1 comment - What do you think?  Posted by JeGX - 2008/10/06 at 11:27

Categories: Game Development, OpenGL   Tags: , , , , ,

GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for OpenGL functions up to version 3.0 and 398 extensions.

Here is a code sample:

#include <gl\GLee.h>  // (no need to link to gl.h) 
...
if (GLEE_ARB_multitexture) //is multitexture support available?
{
  glMultiTexCoord2fARB(...); //safe to use multitexture
}
else
{
   //fallback
}