FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘glee’


GLEW 1.5.4 Available with OpenGL 4.0 Support

Be the first to comment - What do you think?  Posted by JeGX - 2010/05/03 at 09:48

Categories: OpenGL, Programming   Tags: , , , ,

GLEW

OpenGL 4.0


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GLEE 5.4 Released

1 comment - What do you think?  Posted by JeGX - 2009/02/15 at 18:25

Categories: Game Development, OpenGL, Programming   Tags: , , , ,

OpenGL


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GLEE 5.3.2 Adds OpenGL 3.0 Extensions Support

1 comment - What do you think?  Posted by JeGX - 2008/10/06 at 11:27

Categories: Game Development, OpenGL   Tags: , , , , ,

GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for OpenGL functions up to version 3.0 and 398 extensions.

Here is a code sample:

#include <gl\GLee.h>  // (no need to link to gl.h) 
...
if (GLEE_ARB_multitexture) //is multitexture support available?
{
  glMultiTexCoord2fARB(...); //safe to use multitexture
}
else
{
   //fallback
}