NVIDIA Updates its OpenGL SDK
Categories: OpenGL, SDK Tags: 3d, glsl, GL_ARB_separate_shader_objects, gl_PerVertex, NVIDIA, opengl, Programming, realtime, sdk, shader

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Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
OpenGL 4 Tessellation on Mac OS X |
GpuTest 0.4.0 for Windows Mac OS X and Linux |
Categories: OpenGL, SDK Tags: 3d, glsl, GL_ARB_separate_shader_objects, gl_PerVertex, NVIDIA, opengl, Programming, realtime, sdk, shader
