FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘GL_NV_explicit_multisample’


Debug Your GLSL Shaders With glslDevil

4 comments - What do you think?  Posted by JeGX - 2009/11/24 at 18:08

Categories: Game Development, OpenGL, Programming, Utilities   Tags: , , , , , , ,

glslDevil  - OpenGL GLSL Debugger

glslDevil  - GeeXLab debug


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OpenGL 3.2 Explicit Multisample Demo

6 comments - What do you think?  Posted by JeGX - 2009/09/17 at 10:51

Categories: Game Development, OpenGL, Programming   Tags: , , , ,

OpenGL 3.2 Explicit Multisample Demo


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