GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
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Lorenz Attractor (Butterfly Effect)
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Mesh Exploder with Geometry Shaders
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GLSL Hacker
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Posts Tagged ‘GL_KHR_compressed_texture_astc_ldr’


OpenGL 4.3 and OpenGL ES 3.0: Adaptive Scalable Texture Compression Extension (ASTC)

2 comments - What do you think?  Posted by JeGX - 2012/08/06 at 16:48

Categories: OpenGL   Tags: , , , ,

OpenGL 4.3, ASTC texture compression


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