[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870
Categories: OpenGL, Test Tags: demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer


Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
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