[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870
Categories: OpenGL, Test Tags: demo, geometry instancing, glsl, GL_ARB_draw_instanced, GL_ARB_uniform_buffer_object, gtx 480, hd 5870, opengl, pseudo instancing, ubo, uniform buffer


Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom
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Catalyst 8.10: OpenGL Extensions List and Geometry Instancing Support
Categories: Catalyst, Geeks3D, OpenGL Tags: catalyst 8.10, furmark, game development, geometry instancing, GL_ARB_draw_instanced, GL_EXT_draw_instanced, graphics video driver, opengl extension, Programming, radeon hd 4850
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