OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review

Posts Tagged ‘geometry shader’


(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



Read more…


Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



Read more…


Mesh Exploder with Geometry Shaders

2 comments - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

Read more…


Exploring GLSL – Normal Visualizer with Geometry Shaders (Shader Library)

3 comments - What do you think?  Posted by JeGX - 2013/09/05 at 15:19

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , ,

GLSL Hacker, normal visualizer in GLSL


Read more…


Simple Introduction to Geometry Shaders in GLSL (Part 2)

5 comments - What do you think?  Posted by JeGX - 2011/11/17 at 17:58

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , , ,

Firenze...

Read more…


Simple Introduction to Geometry Shaders in GLSL (Part 1)

4 comments - What do you think?  Posted by JeGX - 2011/11/11 at 21:34

Categories: GeeXLab, OpenGL, Tutorial   Tags: , , , , , ,

Grass


Read more…


OpenGL 3.2 Geometry Instancing Culling on GPU Demo

5 comments - What do you think?  Posted by JeGX - 2010/02/10 at 18:54

Categories: Game Development, OpenGL   Tags: , , , ,

Instance culling with geometry shader


Read more…


ATI Catalyst 9.7 (BETA): Three New OpenGL Extensions!

5 comments - What do you think?  Posted by JeGX - 2009/06/30 at 12:03

Categories: Catalyst, OpenGL, Programming   Tags: , , , , ,

AMD/ATI graphics drivers

OpenGL 3


Read more…


How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/02 at 14:04

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

Recursion in Direct3D shader


Read more…


Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/30 at 17:56

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , ,

Programming Vertex, Geometry and Pixel Shaders


Read more…


OGRE 1.6.0 3D Rendering Engine Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/07 at 12:11

Categories: 3D Engines, SDK   Tags: , , , , , , ,

Ogre 1.6.0


Read more…


Edge Detection with Direct3D 10 With Geometry Shaders

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:30

Categories: Microsoft DirectX   Tags: , , , , , , ,


Read more…


OpenGL demos taking advantage of Shader Model 4

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/23 at 10:04

Categories: OpenGL, Programming   Tags: , , , ,

Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).

Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.

Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.


[via]


Call of Juarez DX10 benchmark

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/28 at 08:03

Categories: Benchmarks   Tags: , , , ,

The first ever DX10 benchmark from techland is out.

Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA

Download: @ Guru3D


-source-


Shader Maker

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/12 at 16:26

Categories: 3D, Game Development, Programming   Tags: , , , , , ,

[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]

[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des ├ęditeurs pour les vertex, geometry et pixel shaders, ├ędition interactives des variables uniformes.
[/French]