Posts Tagged ‘geometry shader’

OpenGL 3.2 Geometry Instancing Culling on GPU Demo

Instance culling with geometry shader


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5 comments - What do you think?  Posted by JeGX - February 10, 2010 at 6:54 pm

Categories: Game Development, OpenGL   Tags: , , , ,

ATI Catalyst 9.7 (BETA): Three New OpenGL Extensions!

AMD/ATI graphics drivers

OpenGL 3


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5 comments - What do you think?  Posted by JeGX - June 30, 2009 at 12:03 pm

Categories: Catalyst, OpenGL, Programming   Tags: , , , , ,

How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader

Recursion in Direct3D shader


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Be the first to comment - What do you think?  Posted by JeGX - March 2, 2009 at 2:04 pm

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , ,

Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”

Programming Vertex, Geometry and Pixel Shaders


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Be the first to comment - What do you think?  Posted by JeGX - December 30, 2008 at 5:56 pm

Categories: Game Development, Microsoft DirectX, Programming   Tags: , , , , , , , ,

OGRE 1.6.0 3D Rendering Engine Released

Ogre 1.6.0


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Be the first to comment - What do you think?  Posted by JeGX - November 7, 2008 at 12:11 pm

Categories: 3D Engines, SDK   Tags: , , , , , , ,

Edge Detection with Direct3D 10 With Geometry Shaders


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Be the first to comment - What do you think?  Posted by JeGX - August 28, 2008 at 11:30 am

Categories: Microsoft DirectX   Tags: , , , , , , ,

OpenGL demos taking advantage of Shader Model 4

Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).

- Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.

- Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.


[via]

Be the first to comment - What do you think?  Posted by JeGX - June 23, 2008 at 10:04 am

Categories: OpenGL, Programming   Tags: , , , ,

Call of Juarez DX10 benchmark

The first ever DX10 benchmark from techland is out.

Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA

Download: @ Guru3D


-source-

Be the first to comment - What do you think?  Posted by JeGX - May 28, 2008 at 8:03 am

Categories: Benchmarks   Tags: , , , ,

Shader Maker

[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]

[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]

Be the first to comment - What do you think?  Posted by JeGX - May 12, 2008 at 4:26 pm

Categories: 3D, Game Development, Programming   Tags: , , , , , ,