Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

Simple Introduction to Geometry Shaders in GLSL (Part 1)
Categories: GeeXLab, OpenGL, Tutorial Tags: geexlab, geometry shader, glsl, introduction, opengl, Programming, tutorial

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OpenGL 3.2 Geometry Instancing Culling on GPU Demo
Categories: Game Development, OpenGL Tags: culling, geometry instancing, geometry shader, opengl 3.2, transform feedback

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ATI Catalyst 9.7 (BETA): Three New OpenGL Extensions!
Categories: Catalyst, OpenGL, Programming Tags: catalyst 9.7, geometry shader, graphics driver, opengl, opengl extension, radeon


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How to Emulate a Stack and Recursive Functions in a DirectX 10 Shader
Categories: Game Development, Microsoft DirectX, Programming Tags: direct3d, directx 10, geometry shader, recursive function, shader, tesselation

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Free Online Book: “Programming Vertex, Geometry and Pixel Shaders”
Categories: Game Development, Microsoft DirectX, Programming Tags: Depth of Field, direct3d 10, game development, geometry shader, High-Dynamic Range Rendering, Motion Blur, pixel shader, screen-space ambient occlusion, vertex shader
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OGRE 1.6.0 3D Rendering Engine Released
Categories: 3D Engines, SDK Tags: 3d engine, game development, geometry shader, Microsoft DirectX, ogre, opengl, Programming, rendering engine

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Edge Detection with Direct3D 10 With Geometry Shaders
Categories: Microsoft DirectX Tags: edge detection, game development, geometry shader, gpu, Microsoft DirectX, non-photorealistic rendering, npr, Programming

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OpenGL demos taking advantage of Shader Model 4
Categories: OpenGL, Programming Tags: geometry shader, graphics programming, opengl demos, shader model 4, tessellation
Naixela released two demos “geometry shader painterly rendering” and “geometry shader tessellation” taking advantage of Shader Model 4 (inclusive source code).
- Geometry Shader Painterly Rendering Demo
Renders a scene into color, position, and normal textures, and then outputs the scene as a large number of brush strokes covering the screen using the geometry shader.
- Geometry Shader Tessellation Demo
Tessellates a heightfield based on distance to the viewer using the geometry shader.

[via]
Call of Juarez DX10 benchmark
Categories: Benchmarks Tags: benchmark, directx 10, dx10, geometry shader, hdr
The first ever DX10 benchmark from techland is out.
Features:
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
dense vegetation
HDR lighting
next-gen material shaders
HDR-correct AA
Download: @ Guru3D


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Shader Maker
Categories: 3D, Game Development, Programming Tags: gamedev, geometry shader, glsl, pixel shader, Programming, shader maker, vertex shader
[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]
[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]













