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Posts Tagged ‘geometry instancing’


OpenGL Geometry Instancing Test: Radeon vs GeForce

Be the first to comment - What do you think?  Posted by JeGX - 2014/10/17 at 16:32

Categories: GLSL Hacker, OpenGL, Test   Tags: , , , , ,


OpenGL Geometry Instancing Test

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

5 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X

37 comments - What do you think?  Posted by JeGX - 2012/11/13 at 12:15

Categories: GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , , , , ,

GpuTest 0.2.0: Cross Platform GPU Benchmark


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MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


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[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870

19 comments - What do you think?  Posted by JeGX - 2010/06/29 at 22:32

Categories: OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL

OpenGL Geometry Instancing: GTX 480 vs HD 5870
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom


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OpenGL 3.2 Geometry Instancing Culling on GPU Demo

5 comments - What do you think?  Posted by JeGX - 2010/02/10 at 18:54

Categories: Game Development, OpenGL   Tags: , , , ,

Instance culling with geometry shader


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Catalyst 8.10: OpenGL Extensions List and Geometry Instancing Support

4 comments - What do you think?  Posted by JeGX - 2008/10/13 at 13:18

Categories: Catalyst, Geeks3D, OpenGL   Tags: , , , , , , , , ,


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OpenGL Geometry Instancing DemoPack

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 13:14

Categories: OpenGL   Tags: , , ,


Want to know if your graphics card is capable to display 100 millions triangles ? Just read this article and play with the OpenGL demos.