FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘geometry instancing’


GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X

37 comments - What do you think?  Posted by JeGX - 2012/11/13 at 12:15

Categories: GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , , , , ,

GpuTest 0.2.0: Cross Platform GPU Benchmark


Read more…


MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


Read more…


[Test] OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870

19 comments - What do you think?  Posted by JeGX - 2010/06/29 at 22:32

Categories: OpenGL, Test   Tags: , , , , , , , , , ,

OpenGL

OpenGL Geometry Instancing: GTX 480 vs HD 5870
Asteroid belt and Geometry Instancing: up to 180 millions polygons rendered in real time – Click to zoom


Read more…


OpenGL 3.2 Geometry Instancing Culling on GPU Demo

5 comments - What do you think?  Posted by JeGX - 2010/02/10 at 18:54

Categories: Game Development, OpenGL   Tags: , , , ,

Instance culling with geometry shader


Read more…


Catalyst 8.10: OpenGL Extensions List and Geometry Instancing Support

4 comments - What do you think?  Posted by JeGX - 2008/10/13 at 13:18

Categories: Catalyst, Geeks3D, OpenGL   Tags: , , , , , , , , ,


Read more…


OpenGL Geometry Instancing DemoPack

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/08 at 13:14

Categories: OpenGL   Tags: , , ,


Want to know if your graphics card is capable to display 100 millions triangles ? Just read this article and play with the OpenGL demos.