FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘GeForce GTX 260 55nm’


Geeks3D Daily News Round-up (2008.12.29)

1 comment - What do you think?  Posted by JeGX - 2008/12/29 at 20:06

Categories: Industry News   Tags: , , , , , , , ,

Geeks3D Daily 3D News

Wolfenstein3D

“All 3D news you missed today in a single post!”

Today:GeForce GTX 260 55nm, RivaTuner 2.22, Unity3D, DX Studio, Interview with AMD, GDDR5, GeForce GTS 240/250, Wolfenstein, Gallium3D.


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The First Review of 55nm GeForce GTX 260 With FurMark

1 comment - What do you think?  Posted by JeGX - at 14:40

Categories: Graphics Cards   Tags: , , , ,

Inno3D GeForce GTX 260 55nm

Inno3D GeForce GTX 260 55nm and FurMark


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Geeks3D Daily News Round-up (2008.12.26)

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/26 at 21:26

Categories: Industry News   Tags: , , ,

Geeks3D Daily 3D News

EVGA GeForce GTX 260 55nm

“All 3D news you missed today in a single post!”

Today: Sparkle, NVIDIA GT214 with GDDR5, video transcoding, GeForce GTX 260 55nm


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