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Posts Tagged ‘geexlab’


(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Simplex Noise in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Simplex Noise in GLSL, GeeXLab


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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL

1 comment - What do you think?  Posted by JeGX - 2011/03/16 at 11:32

Categories: Demoscene, GeeXLab, OpenGL, Shader Library   Tags: , , , , , ,

GLSL programming


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SPARK Particle Engine

3 comments - What do you think?  Posted by JeGX - 2011/02/25 at 14:54

Categories: OpenGL, Programming   Tags: , , , , , ,




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Python 3.2 Released

Be the first to comment - What do you think?  Posted by JeGX - at 14:35

Categories: Python   Tags: , , , ,

Python programming language


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos

6 comments - What do you think?  Posted by JeGX - at 16:29

Categories: Demotool, GeeXLab   Tags: , , , , , , , , , ,

GeeXLab logo

GeeXLab - shadow mapping demo
Shadow mapping demo (Shadow_Mapping/ folder)


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FeedParser 5.0 Available (Python)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/28 at 09:43

Categories: Python   Tags: , , , , ,

Python logo


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[Tested] SuperShaper: 3D Shape Generator Using OpenCL

7 comments - What do you think?  Posted by JeGX - 2011/01/24 at 12:33

Categories: 3D, GeeXLab, OpenCL, Test   Tags: , , , , , , , ,

SuperShaper


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[Shader Library] Frosted Glass Post Processing Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/28 at 20:41

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , ,

GeeXLab, Frosted Glass Post Processing Shader


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GeeXLab 0.2.9 Released with LuaGL Support and Improved Tweak Bar

1 comment - What do you think?  Posted by JeGX - at 19:35

Categories: Demotool, GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

GeeXLab logo

LuaGL logo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support

42 comments - What do you think?  Posted by JeGX - 2010/12/10 at 15:53

Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark - Pixel shader benchmark - GeeXLab

OpenGL logo


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[Demotool] GeeXLab 0.2.8 Available

1 comment - What do you think?  Posted by JeGX - 2010/12/09 at 16:42

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab - demotool


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