GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘geexlab’


(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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(Shader Library) Simplex Noise in GLSL

3 comments - What do you think?  Posted by JeGX - 2011/03/17 at 20:40

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , ,

Simplex Noise in GLSL, GeeXLab


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(Shader Library) Simple 2D Effects: Sphere and Ripple in GLSL

1 comment - What do you think?  Posted by JeGX - 2011/03/16 at 11:32

Categories: Demoscene, GeeXLab, OpenGL, Shader Library   Tags: , , , , , ,

GLSL programming


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SPARK Particle Engine

3 comments - What do you think?  Posted by JeGX - 2011/02/25 at 14:54

Categories: OpenGL, Programming   Tags: , , , , , ,




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Python 3.2 Released

Be the first to comment - What do you think?  Posted by JeGX - at 14:35

Categories: Python   Tags: , , , ,

Python programming language


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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Sobel and Frei-Chen Edge Detectors Demo (GLSL)

2 comments - What do you think?  Posted by JeGX - 2011/02/01 at 18:41

Categories: GeeXLab, Shader Library   Tags: , , , , , , , , ,

Frei-Chen and Sobel edge detectors
Left: Sobel, middle: Frei-Chen, right: regular scene


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(Demotool) GeeXLab 0.2.10 Released, New Lua Demos

6 comments - What do you think?  Posted by JeGX - at 16:29

Categories: Demotool, GeeXLab   Tags: , , , , , , , , , ,

GeeXLab logo

GeeXLab - shadow mapping demo
Shadow mapping demo (Shadow_Mapping/ folder)


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FeedParser 5.0 Available (Python)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/28 at 09:43

Categories: Python   Tags: , , , , ,

Python logo


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[Tested] SuperShaper: 3D Shape Generator Using OpenCL

7 comments - What do you think?  Posted by JeGX - 2011/01/24 at 12:33

Categories: 3D, GeeXLab, OpenCL, Test   Tags: , , , , , , , ,

SuperShaper


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[Shader Library] Frosted Glass Post Processing Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/28 at 20:41

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , ,

GeeXLab, Frosted Glass Post Processing Shader


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GeeXLab 0.2.9 Released with LuaGL Support and Improved Tweak Bar

1 comment - What do you think?  Posted by JeGX - at 19:35

Categories: Demotool, GeeXLab, OpenGL, Programming   Tags: , , , , , , ,

GeeXLab logo

LuaGL logo


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NVIDIA PhysX Visual Debugger 2.0.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/17 at 17:52

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support

42 comments - What do you think?  Posted by JeGX - 2010/12/10 at 15:53

Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark   Tags: , , , , , , , ,

ShaderToyMark - Pixel shader benchmark - GeeXLab

OpenGL logo


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[Demotool] GeeXLab 0.2.8 Available

1 comment - What do you think?  Posted by JeGX - 2010/12/09 at 16:42

Categories: Demotool, GeeXLab, Programming   Tags: , , , , , , , , ,

GeeXLab - demotool


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