Posts Tagged ‘geexlab’

[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture
DDS debug texture (available in the GeeXLab demo)

DDS debugging in GeeXLab
Mipmapping debugging in GeeXLab


Read more…

1 comment - What do you think?  Posted by JeGX - March 11, 2010 at 5:03 pm

Categories: Game Development, GeeXLab, OpenGL, Tips   Tags: , , , , , , ,

Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


Read more…

4 comments - What do you think?  Posted by JeGX - February 10, 2010 at 9:54 am

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

[TEST] Hardware Tessellation on Radeon in OpenGL (Part 2/2)

GPU Tessellation on Radeon

AMD Tessellation Demo OpenGL - GeeXLab
Continuous tessellation – factor=15.0


Read more…

4 comments - What do you think?  Posted by JeGX - February 9, 2010 at 5:52 pm

Categories: GeeXLab, OpenGL, Programming, Test   Tags: , , , , , , ,

GeeXLab 0.1.15 Available

GeeXLab - 3D programming - OpenGL - Lua - Python


Read more…

2 comments - What do you think?  Posted by JeGX - at 4:06 pm

Categories: GeeXLab   Tags: , , , ,

Night Vision Post Processing Shader in Blender Game Engine

Night Vision Shader in Blender Game Engine


Read more…

5 comments - What do you think?  Posted by JeGX - January 19, 2010 at 6:57 pm

Categories: Blender, GeeXLab, OpenGL, Programming   Tags: , , , , ,

pyglet: Multimedia Library for Python

PyGLET


Read more…

2 comments - What do you think?  Posted by JeGX - January 7, 2010 at 5:32 pm

Categories: Python   Tags: , , , ,

[GeeXLab] How to Visualize the Depth Buffer in GLSL

GeeXLab - Display the Depth Buffer


Read more…

1 comment - What do you think?  Posted by JeGX - December 16, 2009 at 4:04 pm

Categories: Game Development, HowTo, Post Processing, Programming   Tags: , , , , ,

[TIPS] How To Know If a PhysX Application Uses PhysX GPU

PhysX Visual Indicator

PhysX Visual Indicator


Read more…

4 comments - What do you think?  Posted by JeGX - November 26, 2009 at 5:26 pm

Categories: GeeXLab, HowTo, NVIDIA PhysX, Tips   Tags: , , , ,

[Shader Library] 2D Shockwave Post Processing Filter (GLSL)

Shader Library - 2D Shockwave PostFX


Read more…

Be the first to comment - What do you think?  Posted by JeGX - November 16, 2009 at 11:41 pm

Categories: Game Development, GeeXLab, Post Processing   Tags: , , , , ,

[GeeXLab] Discover your Future with YI QING

GeeXLab - YIQING Game


Read more…

Be the first to comment - What do you think?  Posted by JeGX - at 4:22 pm

Categories: GeeXLab, Video Games   Tags: , , , , ,

Next Page »