[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
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Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod
[TEST] Hardware Tessellation on Radeon in OpenGL (Part 2/2)


Continuous tessellation – factor=15.0
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Categories: GeeXLab, OpenGL, Programming, Test Tags: AMD, geexlab, opengl, Programming, radeon hd 5000, tessellation, tessellator, test
Categories: GeeXLab Tags: 3d programming, AMD, geexlab, python, tessellation
Categories: Blender, GeeXLab, OpenGL, Programming Tags: blender, game engine, geexlab, glsl, night vision, shader
Categories: Python Tags: geexlab, multimedia, Programming, pyglet, python
Categories: Game Development, HowTo, Post Processing, Programming Tags: depth buffer, geexlab, glsl, linear, opengl, z buffer
Categories: GeeXLab, HowTo, NVIDIA PhysX, Tips Tags: 195.62, fluidmark, geexlab, physx, physx visual indicator
Categories: Game Development, GeeXLab, Post Processing Tags: 2d shockwave, game development, geexlab, glsl, post processing, shader library
Categories: GeeXLab, Video Games Tags: geexlab, lua, physx, video game, yi king, yi qing



















