GDC 2012: NVIDIA Tech Demo Walkthrough
Categories: tech demo Tags: destruction, fracture, fur, gdc 2012, NVIDIA, particle, physics, rendering
Distance functions Raymarching (GLSL) |
Shadertoy to GLSL Hacker demos |
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
Categories: tech demo Tags: destruction, fracture, fur, gdc 2012, NVIDIA, particle, physics, rendering