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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
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Simple Introduction to OpenGL 4 Shader Subroutines
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Lorenz Attractor (Butterfly Effect)
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Posts Tagged ‘gamma’


[Tutorial] Gamma Correction: A Story of Linearity

11 comments - What do you think?  Posted by JeGX - 2010/10/01 at 19:08

Categories: GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

GeeXLab - Gamma correction


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