FurMark, GPU stress test
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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
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GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
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Billboarding in the Vertex Shader (GLSL)
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Posts Tagged ‘gamefest 2010’


DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


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