FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘gamedev’


Ray-tracing the way to go for game developers?

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/08 at 09:36

Categories: Game Development   Tags: , , , , , , , , ,

TG Daily has interviewed Daniel Pohl, an engineer who is making some impressive progress in ray-tracing research, about Intel’s ray-tracing efforts.

Q: What is Larrabee from your perspective. What is the underlying architecture and the programming model?
A: Larrabee was primarily built as a rasterizering processor. Therefore you have support for DirectX and OpenGL. But it will also be a freely programmable x86-architecture. That means you could, for example, write your own rasterizer with your own API, a ray tracer, a voxel renderer or combinations of those. You could also use it for non-graphical applications that benefit from parallelization.

Q: What API is Intel using to showcase ray tracing demos?
A: We wrote our own API. The shading system uses a HLSL-like syntax that allows you also to shoot new rays within a shader. Using that API the programmer has no need to manually multi-thread the rendering and does not need to optimize the shading with SSE as this is done by the shading compiler automatically.

Read the complete interview here: Intel graphics update: Ray-tracing the way to go for game developers?

More news about Larrabee: Larrabee @ Geeks3D


Collada 1.5 Specifications

Be the first to comment - What do you think?  Posted by JeGX - at 09:24

Categories: Game Development, Modeling   Tags: , , , , , , , , , ,

The Khronos Group announced the release of a new COLLADA specification, which includes new features and expanded functionality designed to further broaden the applicability of the 3D digital asset standard.

Links:

COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL Shading Language, Cg, CgFX, and DirectX FX.


[via]


NVIDIA GeForce PhysX Performances Tests

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:53

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , , , , ,

This is the continuation of the previous post on PhysX Performance with GeForce.

The PhysX Pack provided by NVIDIA contains a PhysX fluid demo:

The primary purpose of the NVIDIA PhysX Fluid Demo is to illustrate Smooth Particle Hydrodynamics (SPH)-based particle simulation technology accelerated by the NVIDIA GPU.

The pack also contains the Unreal Tournament III PhysX Mod:



The PhysX pack will be publicly available on August 12, 2008. The package consists of a new graphics driver that will enable PhysX on graphics cards equipped with GeForce 8, GeForce 9, and GeForce GTX GPUs, a downloadable PhysX software pack containing free Unreal Tournament 3 maps, the full version of NetDevil’s Warmonger, NVIDIA demos, and a first look at Object Software’s Metal Knight Zero and Nurien Software’s Nurien social-networking service.

Related reviews:

[via]

Update (2008-08-08)

Need more news about PhysX? Click here: PhysX @ Geeks3D


NVIDIA Gamefest Presentation Slides Now Online

1 comment - What do you think?  Posted by JeGX - at 09:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,


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Pygame 1.8.1 released

Be the first to comment - What do you think?  Posted by JeGX - at 09:37

Categories: Game Development, Python   Tags: , , , , ,


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Beginning Game Programming

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/06 at 09:30

Categories: Programming   Tags: , , , , ,

Here is a pack of tutorials to help programmers start out in game programming. These tutorials use C++ and SDL.

Link: game programming tutorials.


Ca3D 8.08 – OpenGL 3D Graphics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/05 at 18:30

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , ,


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Bullet 2.70 Physics SDK Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/03 at 12:20

Categories: SDK   Tags: , , , , , , , ,


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Hardware of the Casual Gamer

Be the first to comment - What do you think?  Posted by JeGX - at 12:14

Categories: Graphics Cards, Industry News, Video Games   Tags: , , , , ,

Unity3D has publihed the result of their hardware survey. Unity3D targets the casual gamer and here are some pictures about what is graphics card of the casual gamer:


Casual gamers are really not interested to performance since around 3% of them haven’t graphics drivers… Most of the graphics cards are integrated chipsets (Intel, S3) and the first decent graphics card is the GeForce 8600 with is ranked 15.
—-
via drawlogic


Shark 3D v5.3

1 comment - What do you think?  Posted by JeGX - 2008/07/31 at 19:22

Categories: Programming, Video Games   Tags: , , , , , ,

Shark 3D


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World Machine 2: Next-Gen Terrain Modeling

Be the first to comment - What do you think?  Posted by JeGX - at 19:05

Categories: 3D, Modeling   Tags: , , , ,

World Machine 2 is a complete terrain generation solution for artists, game developers, visual effects studios and other visualization professionals.

Download the Basic Edition (free) HERE.


John Carmack Loves its iPhone

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 15:45

Categories: Programming, Video Games   Tags: , , , , , , ,

John Carmack loves his iPhone and wants to make a game for that device that would be a graphical tour de force (I like this kind of french expressions in english sentences). I guess, given the limited hardware features of the iPhone, Carmack likes this kind of challenge. So let’s prepare for the next accelerometer-controlled Doom-like…

Read more HERE, HERE and HERE.

Related links:
- Carmack says iPhone is “more powerful than a Nintendo DS and PSP combined”


NVIDIA Scene Graph (NVSG) 4.0.6.0.7 Update

Be the first to comment - What do you think?  Posted by JeGX - at 10:48

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , , ,


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Unity 2.1

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 15:13

Categories: Game Development, Softwares   Tags: , , , ,


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Unreal Engine 4 for Next-Gen Consoles

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/27 at 18:27

Categories: 3D Engines, SDK, Video Games   Tags: , , , , ,


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