GPU Shark, GPU monitoring utility
GPU Shark 0.7.1
 
GPU Caps Viewer
GPU Caps Viewer 1.18.1
 
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Gigabyte G1.Sniper M5 Z87 (Haswell) Motherboard Unboxing
Gigabyte G1.Sniper M5
Unboxing
(WebGL) How to Enable Native OpenGL in your Browser (Windows)
How to Enable Native OpenGL
in your Browser (WebGL)
Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)

Posts Tagged ‘gamedev’


NVIDIA Gamefest Presentation Slides Now Online

1 comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:41

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,


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Pygame 1.8.1 released

Be the first to comment - What do you think?  Posted by JeGX - at 09:37

Categories: Game Development, Python   Tags: , , , , ,


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Beginning Game Programming

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/06 at 09:30

Categories: Programming   Tags: , , , , ,

Here is a pack of tutorials to help programmers start out in game programming. These tutorials use C++ and SDL.

Link: game programming tutorials.


Ca3D 8.08 – OpenGL 3D Graphics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/05 at 18:30

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , ,


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Bullet 2.70 Physics SDK Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/03 at 12:20

Categories: SDK   Tags: , , , , , , , ,


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Hardware of the Casual Gamer

Be the first to comment - What do you think?  Posted by JeGX - at 12:14

Categories: Graphics Cards, Industry News, Video Games   Tags: , , , , ,

Unity3D has publihed the result of their hardware survey. Unity3D targets the casual gamer and here are some pictures about what is graphics card of the casual gamer:


Casual gamers are really not interested to performance since around 3% of them haven’t graphics drivers… Most of the graphics cards are integrated chipsets (Intel, S3) and the first decent graphics card is the GeForce 8600 with is ranked 15.
—-
via drawlogic


Shark 3D v5.3

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/31 at 19:22

Categories: Programming, Video Games   Tags: , , , , , ,

Shark 3D


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World Machine 2: Next-Gen Terrain Modeling

Be the first to comment - What do you think?  Posted by JeGX - at 19:05

Categories: 3D, Modeling   Tags: , , , ,

World Machine 2 is a complete terrain generation solution for artists, game developers, visual effects studios and other visualization professionals.

Download the Basic Edition (free) HERE.


John Carmack Loves its iPhone

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/30 at 15:45

Categories: Programming, Video Games   Tags: , , , , , , ,

John Carmack loves his iPhone and wants to make a game for that device that would be a graphical tour de force (I like this kind of french expressions in english sentences). I guess, given the limited hardware features of the iPhone, Carmack likes this kind of challenge. So let’s prepare for the next accelerometer-controlled Doom-like…

Read more HERE, HERE and HERE.

Related links:
- Carmack says iPhone is “more powerful than a Nintendo DS and PSP combined”


NVIDIA Scene Graph (NVSG) 4.0.6.0.7 Update

Be the first to comment - What do you think?  Posted by JeGX - at 10:48

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , , ,


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Unity 2.1

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 15:13

Categories: Game Development, Softwares   Tags: , , , ,


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Unreal Engine 4 for Next-Gen Consoles

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/27 at 18:27

Categories: 3D Engines, SDK, Video Games   Tags: , , , , ,


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DirectX 9 to DirectX 11, where did 10 go?

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/25 at 13:54

Categories: Microsoft DirectX, Programming   Tags: , , , , , , , , ,

Here is an analysis, by a game developer called Susheel, of the new things that DirectX 11 will bring.

Read the complete analysis HERE.

What is really interesting to see is the emergence of what Microsoft terms as the Compute Shader, no doubt a marketing speak for GPGPU which they claim will allow the GPU, with it’s awesome power to be used for more than just graphics, which smells like CUDA (Compute Unified Device Architecture) to me.

Issues like multi-threaded rendering/resource handling are things that were long time coming and yes, it’s a good thing we will finally see them in the newer version. It just makes my job as a game developer a whole lot easier. Most details on Shader Model 5.0 are pretty sketchy, so I won’t go into things like shader length and function recursion. However, I hope such issues are addressed satisfactorily in the newer shader model.

Microsoft is still fixated on releasing version 11 only for Vista, so don’t expect your XP machines to ever run DirectX 11 even if you buy brand new hardware.


OpenGL Bootcamp at the Big Nerd Ranch October 2008

Be the first to comment - What do you think?  Posted by JeGX - at 10:25

Categories: OpenGL   Tags: , , , ,

Big Nerd Ranch announces the October 2008 session of OpenGL Bootcamp. This intensive 5-day training course will arm you with the knowledge to make your 2D and 3D visualizations fly! As problem sets explode in complexity, radical gains in performance have resulted from moving traditional graphics processing from the CPU to graphics hardware. If you are doing any work concerning graphics, then you must know OpenGL and this class is the fastest way to master the ideas and techniques of OpenGL programming. By taking full advantage of hardware acceleration, shaders, blending, textures and video we’ll help you get the most out of your data. Learn how OpenGL works, what functionality it does and does not provide, various optimization methods for both static and dynamic data, and much more. The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL.

Read more HERE.


[via]


Practical Fluid Dynamics: Part 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/23 at 18:38

Categories: Programming   Tags: , , , , ,

Following up his popular recent article, Neversoft co-founder Mick West explains the technical details – including source code – of creating dynamic fluid systems such as smoke for video games.

Read the part 2 HERE.

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