AMD TressFX DX11 Code Sample Published
Categories: Game Development, Microsoft DirectX Tags: AMD, demo, direct3d, dx11, game development, gamedev, hair, rendering, sdk, source code, tressfx

Normal Mapping without Precomputed Tangent Space Vectors
Categories: GLSL Hacker, OpenGL, Programming, Tutorial Tags: bump mapping, game development, gamedev, glsl, glsl hacker, glslhacker, normal mapping, opengl, Programming, tangent space, tbn

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Phone-Wire Anti-Aliasing (DX10 Demo)
Categories: Game Development Tags: Anti-Aliasing, antialiasing, demo, direct3d, dx10, gamedev, phone wire, Programming, source code

Phone-Wire AA enabled (no MSAA)
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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available
Categories: Game Development, Microsoft DirectX, tech demo Tags: AMD, Anti-Aliasing, d3d11, demo, direct3d 11, directx, download, dx11, game development, gamedev, mlaa, MorphoLogical, Programming, source code

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Geeks3D Programming Links – June 12, 2011
Categories: Programming Links Tags: bezier, carmack, facial recognition, gamedev, gamer, glm, opencl, opencv, Programming, rage, Rutt-Etra, sproxel, WebGL, wireshark

PhysX SDK 3.0.1 Released
Categories: Game Development, NVIDIA PhysX Tags: gamedev, NVIDIA, physx, Programming, sdk, update

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NVIDIA Graphics SDK 11 Available, Direct3D 11 only
Categories: Game Development, Microsoft DirectX, SDK Tags: direct3d 11, dx11, game development, gamedev, NVIDIA, Programming, sdk

SSAO demo
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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)
Categories: Game Development, GeeXLab, OpenGL, Shader Library Tags: Anti-Aliasing, demo, fxaa, game development, gamedev, geexlab, glsl, opengl, post processing, shader

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Low Level GPU Programming: the Future of Game Development on PC?
Categories: Game Development Tags: console, directx, game development, gamedev, gpu, low level, opengl, pc, Programming, Richard Huddy

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Unreal Development Kit (UDK) November 2010
Categories: Game Development, SDK Tags: game development, gamedev, Programming, UDK, UE3, Unreal Development Kit, unreal engine 3

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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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OpenGL vs Direct3D: the Return!
Categories: Game Development, Microsoft DirectX, OpenGL Tags: direct3d, gamedev, opengl


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ATI Catalyst 8.10 Fixes the Displacement Mapping Bug in OpenGL
Categories: Catalyst, Game Development, OpenGL Tags: catalyst 8.10, displacement mapping, game development, gamedev, gpu caps viewer, graphics driver, opengl, Programming, radeon, vertex texture fetching
Great news! At last, ATI has fixed the displacement mapping bug. Now you can do vertex texture fetching in your vertex shaders with a Radeon! And GPU Caps Viewer is happy:

More information about vertex displacement mapping here: Vertex Displacement Mapping in GLSL Now Available on Radeon!.
You can grab the Catalyst 8.10 BETA from here: Catalyst 8.10 BETA.
I wonder if ATI will write this bugfix in the release notes… Anyway guys, this new release of Catalyst seems to be a great version…
Horde3D SDK [1.0.0] Beta 2 Released
Categories: 3D Engines, Game Development, OpenGL, SDK Tags: 3d, 3d engine, game development, gamedev, horde3d, opengl, Programming, sdk

Advanced skin rendering
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