FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘gamedev’


NVIDIA FLEX Unified GPU Physics Video

2 comments - What do you think?  Posted by JeGX - 2013/11/12 at 23:18

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , ,




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NVIDIA FLEX (Unified GPU PhysX) and Flame Works: New Tools for Game Developers

2 comments - What do you think?  Posted by JeGX - 2013/10/17 at 23:50

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA FLEX: unified GPU PhysX


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AMD TressFX DX11 Code Sample Published

6 comments - What do you think?  Posted by JeGX - 2013/05/23 at 07:39

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , , , ,

AMD TressFX SDK demo, DX11

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Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Shader Library, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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Geeks3D Programming Links – June 12, 2011

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/12 at 19:46

Categories: Programming Links   Tags: , , , , , , , , , , , , ,

News, Geeks3D Links

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PhysX SDK 3.0.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/03 at 11:12

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX


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NVIDIA Graphics SDK 11 Available, Direct3D 11 only

6 comments - What do you think?  Posted by JeGX - 2011/04/06 at 12:32

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , , ,

NVIDIA SDK 11, SSAO demo
SSAO demo


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


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Unreal Development Kit (UDK) November 2010

2 comments - What do you think?  Posted by JeGX - 2010/11/26 at 11:45

Categories: Game Development, SDK   Tags: , , , , , ,

Unreal Development Kit (UDK) November 2010


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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OpenGL vs Direct3D: the Return!

3 comments - What do you think?  Posted by JeGX - 2010/01/28 at 16:21

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , ,

OpenGL logo

DirectX logo


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Demoscene: Assembly 2009 Results and Releases

5 comments - What do you think?  Posted by JeGX - 2009/08/13 at 10:02

Categories: Demoscene   Tags: , , , , , ,

Assembly 2009

Assembly 2009 - Demo Rank #1 - Frameranger


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