OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Posts Tagged ‘game programming’


Pygame 1.8.1 released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/07 at 09:37

Categories: Game Development, Python   Tags: , , , , ,


Read more…


Beginning Game Programming

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/06 at 09:30

Categories: Programming   Tags: , , , , ,

Here is a pack of tutorials to help programmers start out in game programming. These tutorials use C++ and SDL.

Link: game programming tutorials.


OGRE 3D 1.4.9 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/19 at 08:02

Categories: 3D Engines, SDK   Tags: , , , ,


Read more…


AMD will support the Havok Physics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/12 at 20:47

Categories: Programming   Tags: , , , , , , ,

AMD will add the Havok Physics engine to both its multi-core CPUs and GPUs, but AMD managing director noted that the focus is on CPUs given feedback from gaming developers who like the idea of offsetting physics computation to CPU cores.

Read whole article HERE

AMD is hoping to accelerate Havok Physics on both its multi-core CPUs and GPUs and claims that it’s striving to deliver the best of both worlds. However, the main focus at the moment appears to be AMD’s CPUs. AMD and Havok say that they’re planning to optimise the ‘full range of Havok technologies on AMD x86 superscalar processors, and AMD claims that Havok Physics scales extremely well across the entire family of AMD processors.

Havok’s managing director, David O’Meara, explained the priority for CPUs, saying that the feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores. However, he added that GPU physics acceleration could become a feature in the future, saying that ‘the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation.

[via]

Related links:
AMD’s physics secret revealed: It’s Havok @ TG Daily


GUIDE: Game engines

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/04 at 14:17

Categories: 3D Engines, Programming, SDK   Tags: , , , , , , ,


Read more…