NeoAxis Game Engine 0.85 Available
Categories: 3D Engines, Game Development, SDK Tags: game development, game engine, NeoAxis, ogre, openal, physx

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OGRE 1.7.1 And CUDA Integration
Categories: 3D Engines, Game Development, NVIDIA CUDA Tags: 3d engine, cuda, direct3d, game development, ogre, opengl, sdk


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NeutronE Engine DX11 Tech-Demo
Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo Tags: direct3d 10, direct3d 11, dx10, dx11, game development, game engine, neutrone, tech demo


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S2 Engine with PhysX Effets
Categories: 3D Engines, Game Development Tags: game development, game engine, physx, s2 engine

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PhysX Visual Debugger 2.0 BETA Available
Categories: Game Development, GeeXLab, NVIDIA PhysX Tags: game development, geexlab, NVIDIA, physx, physx visual debugger, pvd

PhysX Visual Debugger and GeeXLab
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OGRE 1.7.0 3D Engine Available
Categories: 3D Engines, Game Development, SDK Tags: 3d engine, direct3d, game development, ogre, opengl, sdk


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Bullet Physics 2.76 SDK Available
Categories: Game Development, SDK Tags: bullet, game development, opencl, physics, sdk

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PhysX Tool: Convert Physics Scenes into an OBJ file with PhysX2Obj
Categories: Game Development, NVIDIA PhysX Tags: game development, obj, physx, PhysX2Obj

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cAudio 2.0.0: Free OpenAL-Based Audio Engine
Categories: Game Development, SDK Tags: audio engine, cAudio, game development, mp3, openal, sound

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AMD Publishes 6 New Direct3D 10 and 11 Demos: Quick Test and New Details About Tessellation
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, demo, direct3d 10, direct3d 11, domain, game development, hdao, hull, shader, source code, tessellation

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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)
Categories: Articles, Game Development, OpenGL, Test Tags: 3d programming, AMD, game development, glTessellationFactorAMD, glTessellationModeAMD, GL_AMD_vertex_shader_tessellator, radeon hd 5000, tessellation, tessellator, truform

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DirectX SDK and Runtimes February 2010 Download
Categories: Game Development, Microsoft DirectX, SDK Tags: direct3d 11, directx, game development, Programming, runtime, sdk

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[Shader Library] 2D Shockwave Post Processing Filter (GLSL)
Categories: Game Development, GeeXLab, Shader Library Tags: 2d shockwave, game development, geexlab, glsl, post processing, shader library

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