Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘game development’


[Gamedev] Microsoft Kodu Game Lab 1.0.70.0

1 comment - What do you think?  Posted by JeGX - 2010/07/22 at 09:20

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

Kodu Game Lab


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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0

2 comments - What do you think?  Posted by JeGX - 2010/07/21 at 11:08

Categories: Game Development, OpenGL   Tags: , , , , ,

OpenGL 4.0 A-Buffer
The memory optimized version runs at around 320FPS.


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware

9 comments - What do you think?  Posted by JeGX - 2010/06/11 at 12:38

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

DirectX logo

MSI Kombustor D3D10


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[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0

5 comments - What do you think?  Posted by JeGX - 2010/06/10 at 10:27

Categories: Game Development, OpenGL   Tags: , , , , , , ,

OpenGL 4.0 A-Buffer demo
800k+ polygons rendered at more than 400 FPS with transparency


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[Programming] DirectX SDK and End-User Runtimes June 2010 Available

2 comments - What do you think?  Posted by JeGX - 2010/06/08 at 13:57

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX SDK


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[Game Development] Fluid Simulation in Games

Be the first to comment - What do you think?  Posted by JeGX - 2010/04/30 at 10:47

Categories: Game Development   Tags: , ,




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[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


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NeoAxis Game Engine 0.85 Available

1 comment - What do you think?  Posted by JeGX - at 10:57

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

NeoAxis Game Engine 0.85


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OGRE 1.7.1 And CUDA Integration

2 comments - What do you think?  Posted by JeGX - 2010/04/27 at 11:46

Categories: 3D Engines, Game Development, NVIDIA CUDA   Tags: , , , , , ,

OGRE 3D

OGRE 3D


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NeutronE Engine DX11 Tech-Demo

4 comments - What do you think?  Posted by JeGX - 2010/04/05 at 10:14

Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , ,

Neutrone Engine

Neutrone Engine


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S2 Engine with PhysX Effets

8 comments - What do you think?  Posted by JeGX - 2010/04/04 at 20:09

Categories: 3D Engines, Game Development   Tags: , , ,

S2 Engine - Game engine


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PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/23 at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


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