FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘game development’


[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


Read more…


DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


Read more…


[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware

9 comments - What do you think?  Posted by JeGX - 2010/06/11 at 12:38

Categories: Game Development, Microsoft DirectX, Test   Tags: , , , , , , , , , , , ,

DirectX logo

MSI Kombustor D3D10


Read more…


[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0

5 comments - What do you think?  Posted by JeGX - 2010/06/10 at 10:27

Categories: Game Development, OpenGL   Tags: , , , , , , ,

OpenGL 4.0 A-Buffer demo
800k+ polygons rendered at more than 400 FPS with transparency


Read more…


[Programming] DirectX SDK and End-User Runtimes June 2010 Available

2 comments - What do you think?  Posted by JeGX - 2010/06/08 at 13:57

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX SDK


Read more…


[Game Development] Fluid Simulation in Games

Be the first to comment - What do you think?  Posted by JeGX - 2010/04/30 at 10:47

Categories: Game Development   Tags: , ,




Read more…


[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


Read more…


NeoAxis Game Engine 0.85 Available

1 comment - What do you think?  Posted by JeGX - at 10:57

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

NeoAxis Game Engine 0.85


Read more…


OGRE 1.7.1 And CUDA Integration

2 comments - What do you think?  Posted by JeGX - 2010/04/27 at 11:46

Categories: 3D Engines, Game Development, NVIDIA CUDA   Tags: , , , , , ,

OGRE 3D

OGRE 3D


Read more…


NeutronE Engine DX11 Tech-Demo

4 comments - What do you think?  Posted by JeGX - 2010/04/05 at 10:14

Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , ,

Neutrone Engine

Neutrone Engine


Read more…


S2 Engine with PhysX Effets

8 comments - What do you think?  Posted by JeGX - 2010/04/04 at 20:09

Categories: 3D Engines, Game Development   Tags: , , ,

S2 Engine - Game engine


Read more…


PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/23 at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


Read more…


OGRE 1.7.0 3D Engine Available

1 comment - What do you think?  Posted by JeGX - 2010/03/03 at 15:10

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

OGRE 1.7.0 3D engine

OGRE 1.7.0 demo


Read more…


Bullet Physics 2.76 SDK Available

2 comments - What do you think?  Posted by JeGX - 2010/02/28 at 18:25

Categories: Game Development, SDK   Tags: , , , ,

Bullet Physics SDK


Read more…


PhysX Tool: Convert Physics Scenes into an OBJ file with PhysX2Obj

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/24 at 20:27

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX - PhysX2Obj


Read more…

« Previous PageNext Page »