NVIDIA PhysX 2.8.4.2 SDK Released
Categories: NVIDIA PhysX, SDK Tags: 2.8.4.2, fluidmark, game development, NVIDIA, physx, Programming, sdk

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NVIDIA PhysX Visual Debugger 2.0.6 Available
Categories: Game Development, GeeXLab, NVIDIA PhysX Tags: debugger, game development, geexlab, physx, Programming, pvd, visual


NVIDIA PhysX Visual Debugger and GeeXLab
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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games
Categories: Game Development, Microsoft DirectX Tags: fluid, game development, rendering, screen-space, sph

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Intel Publishes Three Direct3D 11 Demos with Source Code
Categories: Game Development, Microsoft DirectX Tags: demo, direct3d 11, dx11, game development, gamedev, intel, shadow map, source code


Direct3D 11 – Adaptive volumetric shadow maps demo
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[Gamedev] Microsoft Kodu Game Lab 1.0.70.0
Categories: Game Development, Microsoft DirectX Tags: creation, game development, game lab, kodu, Microsoft, video game, visual programming, xna

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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, demo, game development, opengl 4.0, order independent transparency

The memory optimized version runs at around 320FPS.
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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices
Categories: Game Development, Microsoft DirectX, Tips Tags: d3d10, d3d11, D3DXMatrixTranspose, direct3d, direct3d 11, dx10, dx11, game development, matrix, migration, port, Programming, transpose

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[GameDev] DxProf: Real Time Direct3D Profiling Tool
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx, dx10, dx11, game development, profiling, tool

DxProf tested with a DX11 app.
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DirectX 11: Microsoft GameFest 2010 Presentations Download Links
Categories: Game Development, Microsoft DirectX Tags: direct3d, directx 11, dx11, game development, gamefest 2010, presentations, Programming

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[Direct3D] GTX 480 vs HD 5870: MSAA Quality Levels Differences Between DX11 Hardware
Categories: Game Development, Microsoft DirectX, Test Tags: AMD, ATI, direct3d, directx, dx11, game development, gtx 480, hd 5870, kombustor, msaa, NVIDIA, quality level, sample count


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[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, game development, glsl, gtx 480, oit, opengl 4.0, order independent transparency

800k+ polygons rendered at more than 400 FPS with transparency
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[Programming] DirectX SDK and End-User Runtimes June 2010 Available
Categories: Game Development, Microsoft DirectX Tags: directx, end user, game development, june 2010, Programming, redistributable, runtimes, sdk

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[Game Development] Fluid Simulation in Games
Categories: Game Development Tags: fluid simulation, game development, multi-core cpu
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[3D Model Loader] Assimp 1.1.700 Available
Categories: 3D, Game Development, GeeXLab, Modeling, SDK Tags: 3d model, 3d object, assimp, c++, game development, geexlab, sdk

A DirectX .X 3D object loaded in GeeXLab with Assimp
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NeoAxis Game Engine 0.85 Available
Categories: 3D Engines, Game Development, SDK Tags: game development, game engine, NeoAxis, ogre, openal, physx

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