FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘game development’


[3D Programming] gDEBugger Advanced OpenGL Debugger Now FREE!

8 comments - What do you think?  Posted by JeGX - 2010/12/07 at 18:34

Categories: OpenGL, Programming   Tags: , , , , , ,

gDEBugger - OpenGL Debugger


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Unreal Development Kit (UDK) November 2010

2 comments - What do you think?  Posted by JeGX - 2010/11/26 at 11:45

Categories: Game Development, SDK   Tags: , , , , , ,

Unreal Development Kit (UDK) November 2010


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[Shader Library] Predator’s Thermal Vision Post Processing Filter (GLSL)

6 comments - What do you think?  Posted by JeGX - 2010/11/23 at 19:21

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , ,

Shader Library - Thermal Vision
How the Predator sees a Qoob mesh


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CEGUI (Crazy Eddie’s GUI System) 0.7.4 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/10/12 at 22:15

Categories: Game Development, SDK   Tags: , , , , , , , , ,

CEGUI


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[TIPS] How to Quickly Test GLSL Shaders for ATI on a NVIDIA System?

4 comments - What do you think?  Posted by JeGX - 2010/10/02 at 16:04

Categories: Game Development, GPU Tools, OpenGL, Tips   Tags: , , , , , , , ,

GLSL, OpenGL shading language


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[GPU Tool] GPU PerfStudio 2.3.993 Released

1 comment - What do you think?  Posted by JeGX - 2010/09/28 at 11:34

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

AMD GPU PerfStudio


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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/24 at 09:39

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

ATI GPU ShaderAnalyzer 1.55
GLSL shader for Radeon HD 5870 analyzed on a GTX 460


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Overview of Modern Real-Time Rendering Techniques

4 comments - What do you think?  Posted by JeGX - 2010/09/23 at 17:52

Categories: Game Development   Tags: , , , , , , , , ,

Modern Real-Time Rendering Techniques


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NVIDIA PhysX 2.8.4.2 SDK Released

3 comments - What do you think?  Posted by JeGX - 2010/08/16 at 20:09

Categories: NVIDIA PhysX, SDK   Tags: , , , , , ,

NVIDIA PhysX


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NVIDIA PhysX Visual Debugger 2.0.6 Available

1 comment - What do you think?  Posted by JeGX - at 08:35

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA PhysX

NVIDIA PhysX Visual Debugger and GeeXLab
NVIDIA PhysX Visual Debugger and GeeXLab


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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games

9 comments - What do you think?  Posted by JeGX - 2010/08/09 at 11:59

Categories: Game Development, Microsoft DirectX   Tags: , , , ,

Screen Space Fluid Rendering for Games


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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[Gamedev] Microsoft Kodu Game Lab 1.0.70.0

1 comment - What do you think?  Posted by JeGX - 2010/07/22 at 09:20

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

Kodu Game Lab


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[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0

2 comments - What do you think?  Posted by JeGX - 2010/07/21 at 11:08

Categories: Game Development, OpenGL   Tags: , , , , ,

OpenGL 4.0 A-Buffer
The memory optimized version runs at around 320FPS.


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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