Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘game development’


Kinect SDK Beta for Windows Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/17 at 00:30

Categories: Game Development, SDK   Tags: , , , , ,

Kinect SDK


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OGRE 1.7.3 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/09 at 09:38

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


OGRE 3D rendering engine

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NVIDIA PhysX SDK 3.0 Released

15 comments - What do you think?  Posted by JeGX - 2011/05/06 at 11:42

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX

NVIDIA PhysX SDK 3.0


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NVIDIA Graphics SDK 11 Available, Direct3D 11 only

6 comments - What do you think?  Posted by JeGX - 2011/04/06 at 12:32

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , , ,

NVIDIA SDK 11, SSAO demo
SSAO demo


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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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SPARK Particle Engine

3 comments - What do you think?  Posted by JeGX - 2011/02/25 at 14:54

Categories: OpenGL, Programming   Tags: , , , , , ,




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(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


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Newton Game Dynamics (Physics Engine) Now Open Source

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/18 at 23:14

Categories: Game Development   Tags: , , , , ,

Newton-Dynamics Physics Engine logo


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Unity 3.2 Released

2 comments - What do you think?  Posted by JeGX - 2011/02/14 at 10:19

Categories: Game Development   Tags: , , , , ,

Unity 3.2


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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