FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘game development’


Kinect SDK Beta for Windows Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/17 at 00:30

Categories: Game Development, SDK   Tags: , , , , ,

Kinect SDK


Read more…


OGRE 1.7.3 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/09 at 09:38

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , ,


OGRE 3D rendering engine

Read more…


NVIDIA PhysX SDK 3.0 Released

15 comments - What do you think?  Posted by JeGX - 2011/05/06 at 11:42

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX

NVIDIA PhysX SDK 3.0


Read more…


NVIDIA Graphics SDK 11 Available, Direct3D 11 only

6 comments - What do you think?  Posted by JeGX - 2011/04/06 at 12:32

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , , ,

NVIDIA SDK 11, SSAO demo
SSAO demo


Read more…


(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


Read more…


NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


Read more…


Low Level GPU Programming: the Future of Game Development on PC?

25 comments - What do you think?  Posted by JeGX - 2011/03/17 at 11:29

Categories: Game Development   Tags: , , , , , , , , ,

Crysis


Read more…


GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


Read more…


SPARK Particle Engine

3 comments - What do you think?  Posted by JeGX - 2011/02/25 at 14:54

Categories: OpenGL, Programming   Tags: , , , , , ,




Read more…


(Shader Library) Crosshatching GLSL Filter

4 comments - What do you think?  Posted by JeGX - 2011/02/19 at 13:18

Categories: GeeXLab, OpenGL, Programming, Shader Library   Tags: , , , , , , , , , , ,

(Shader Library) Crosshatch GLSL Filter


Read more…


Newton Game Dynamics (Physics Engine) Now Open Source

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/18 at 23:14

Categories: Game Development   Tags: , , , , ,

Newton-Dynamics Physics Engine logo


Read more…


Unity 3.2 Released

2 comments - What do you think?  Posted by JeGX - 2011/02/14 at 10:19

Categories: Game Development   Tags: , , , , ,

Unity 3.2


Read more…


dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


Read more…


NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


Read more…


AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


Read more…

« Previous PageNext Page »