Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘game development’


Intel Graphics Performance Analyzers (GPA) 2013 R1 Released

1 comment - What do you think?  Posted by JeGX - 2013/03/14 at 11:39

Categories: Game Development   Tags: , , , , , , , , ,

Intel Graphics Performance Analyzers


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Normal Mapping without Precomputed Tangent Space Vectors

3 comments - What do you think?  Posted by JeGX - 2013/01/22 at 18:45

Categories: GLSL Hacker, OpenGL, Programming, Tutorial   Tags: , , , , , , , , , ,

GLSL Hacker, OSX demo


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CryENGINE 3 SDK 3.4.0 Trailer

3 comments - What do you think?  Posted by JeGX - 2012/04/16 at 20:03

Categories: Game Development   Tags: , ,




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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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AMD GPU PerfStudio 2.8 Released

3 comments - What do you think?  Posted by JeGX - 2012/01/05 at 21:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

AMD GPU PerfStudio 2.8

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Geeks3D Programming Links – December 06, 2011

5 comments - What do you think?  Posted by JeGX - 2011/12/06 at 22:06

Categories: Programming Links   Tags: , , , , , , , , ,

News, Geeks3D Links

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SMAA: Enhanced Subpixel Morphological Antialiasing

2 comments - What do you think?  Posted by JeGX - 2011/11/01 at 22:03

Categories: Game Development   Tags: , , , , ,

SMAA: Enhanced Subpixel Morphological Antialiasing


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NVIDIA PhysX SDK 3.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/10/05 at 11:21

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX


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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer


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Inside Unreal Development Kit (UDK): Fall 2011

Be the first to comment - What do you think?  Posted by JeGX - 2011/08/25 at 20:15

Categories: Game Development   Tags: , , ,



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CryENGINE 3 Free SDK

9 comments - What do you think?  Posted by JeGX - 2011/08/18 at 11:13

Categories: Game Development   Tags: , , , ,

CryENGINE 3 Free SDK
CryENGINE 3 sandbox.

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NVIDIA Platform Analyzer (NvPA) 1.1 Released

2 comments - What do you think?  Posted by JeGX - 2011/08/12 at 16:11

Categories: Game Development   Tags: , , , , , ,

NVIDIA Platform Analyzer, NvPA


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Geeks3D Programming Links – August 03, 2011

3 comments - What do you think?  Posted by JeGX - 2011/08/03 at 20:07

Categories: Programming Links   Tags: , , , , ,

News, Geeks3D Links

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Astonishing Real-Time Skin Rendering (based on SSSSS)

17 comments - What do you think?  Posted by JeGX - 2011/07/23 at 20:08

Categories: Game Development   Tags: , , , , , , ,

Real-Time Skin Rendering - Screen-Space Subsurface Scattering (SSSSS)
Skin rendering, SSSSS enabled


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