Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘Game Console’


Quake 2 Running on the Pandora

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/31 at 09:35

Categories: Video Games   Tags: , , , , ,

This video shows Pandora devboard @ 600MHz running some Quake2 demos. The game is rendering to 320×240 (scaled to fit screen) in pure software mode.




The Pandora is an upcoming handheld game console and will have an open source, Linux-based OS. The Pandora is designed to be a handheld game console, with PDA capabilities.
More information HERE.


How many FLOPS are in game consoles?

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/26 at 09:09

Categories: Hardware   Tags: , , ,


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