Overview of Modern Real-Time Rendering Techniques
Categories: Game Development Tags: 3d, dof, gamdev, game development, hbao, particle, realtime, rendering, ssao, tessellation

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DirectX 11 Will not be a rival to PhysX
Categories: Game Development, NVIDIA PhysX Tags: compute shader, cross-platform, directx 11, gamdev, game development, NVIDIA, physx, roy taylor
Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.

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